

🧩 Unlock emotional mastery with every card played!
Don't Go Bananas by da Vinci's Room is a CBT-based card game designed for kids aged 6-12 to identify, analyze, and manage five strong emotions through semi-cooperative play. Ideal for both home and classroom settings, it supports social skill development and emotional regulation using the ABCD model of Cognitive Behavioral Therapy.


| ASIN | B07GYRDRX8 |
| Best Sellers Rank | #11,744 in Toys & Games ( See Top 100 in Toys & Games ) #290 in Board Games (Toys & Games) |
| Customer Reviews | 4.4 4.4 out of 5 stars (1,809) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 4.6 ounces |
| Item model number | DVR-DGB |
| Manufacturer | da Vinci's Room |
| Manufacturer recommended age | 6 - 12 years |
| Product Dimensions | 5.13 x 0.69 x 3.63 inches |
B**Y
Great game
Great game for young children having difficulty expressing and coping with feelings
S**F
Fun tool!
Great tool for my social work office. Best for kindergartners and first graders!
M**B
Great game
I highly recommend this game for anyone who works with or has children. It is great for learning and discussing emotional regulation skills without being overly therapeutic. It engages the players in conversation which encourages sharing experiences and ideas as well as listening skills along with the normal turn taking and winning aspects of a regular card game. I took off a star because the rules aren’t well written and the creators gameplay leaves a lot to be desired. This game definitely lends itself to house rules.
A**R
Excellent product
Excellent product for therapy sessions with young patients! I use this daily!
F**.
Cute Engaging Game
I got this for my behavior and social skills class and the students love earning time to play this game! I love that its not only engaging for kids, but also perfect for many of the topics we cover. I will say it does take some higher level reading, so if your kiddos are still at a lower reading level they will need assistance playing; It is ideal for a small-group setting. The rules of the game can also take some time getting used to, between both children and adults, however, I don’t feel as though it is any more difficult than other card games. Overall, it makes the teachers and students a little happier, so I would say it is a win!
A**R
Good introduction to CBT in game play
I’ve used this a handful of times with children and young teens in therapy. The game rules are a bit vague and the functionality of the game isn’t great. The questions are repetitive. But it’s a good intro to CBT through game play.
A**R
Great product!
This is a great game to get children engaged in conversation about feelings and their response to feelings. It's competitive enough to keep them engaged while not being too intense to focus on processing feelings. Highly recommend!
R**D
Easy & Works
When I started reading the instructions, I was worried the game might be a little difficult to sit through (we all have ADHD and/or ASD). Once we started playing, it was actually pretty easy and ends up being a great tool for getting to know each other, our selves, our feelings, etc! We made it through the game, and used the cards again later for prompting (questions), and look forward to playing again!
S**C
After looking through the deck and how the game would be used, it's immediately apparent that this just wouldn't work for any child from whom direct conflict causes distress, which in many cases is that causer of the visible "strong emotions" with which this games seeks to assist. CBT can be useful for the right person in the right context. This game however is simply too confrontational, more akin to aversion therapy wherein the child is repeatedly forced to face the things that causes distress until, hopefully, they become immune to it. Wholly unsuitable for asd/pda and therefore returned to amazon.
J**E
Great game for helping kids talk about their feelings. I use at school
Trustpilot
3 days ago
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