Product description Build, rule, and defend Product InformationAs a provincial governor charged with spreading the glory of Rome your missionis clear; build cities, foster trade and industry, make money. How youaccomplish this entirely up to you. Gain wealth and power, make a career out ofpleasing the emperor, battle Barbarians and repel invaders or concentrate onbuilding the next Eternal City. Fail and you'll end up as lunch for the lions.Prove your strength of mind and spirit and you just may be crowned Caesar!Product Features Build, rule, and defend on one screen - no more switching between city, province, and battle screens. Use the City Construction Kit to build the perfect city, or climb the ladder of Roman politics with a career. Now your citizens can give you a glimpse into the life of the common man - talk to them for clues about how to improve your city. Appease 5 gods with temples and festivals. Each god has its own sphere of influence; Please Ceres and your crops will thrive. But dishonor Neptune and watch your trade ships sink into the sea. Various new structures and challenges arise throughout your governor's career, for tremendous depth of play and replay-ability. A truly intuitive, helpful interface let's you jump right in and start building. Additional FeaturesPlayers of Caesar III are immersed in a city simulation set inthe age of the ancient Roman Empire. Players place buildings on previouslyempty terrain and construct a city. These buildings come to life, and thecity begins to evolve. As the city grows, it encounters various problemswhich must be overcome. Players have specific objectives to achieve, althoughmany players will not use these, but rather will content themselves indesigning their idea of the perfect city.The game is structured as a caree .com Players of Caesar 3 are immersed in a city set in the age of the ancient Roman Empire. Players place buildings on previously empty terrain and construct a city. These buildings come to life, and the city begins to evolve. As the city grows, it encounters various problems that must be overcome. Players have specific objectives to achieve, although many players will choose not to use these and will be content to design their idea of the perfect city. The game is structured as a career, beginning with a training mission, then progresses through a series of ever-tougher real assignments. Each mission/assignment consists of a province and set objectives. Achieving these objectives will result in promotion and an offer of a tougher assignment, which can be turned down if the player is having too much fun to accept at that time. The career progression introduces elements of the game step by step, thereby teaching players how to play without forcing them to play through a tutorial. There is also an option where players ignore the career progression and simply play the full game with no promotion involved. P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review The company line on Caesar III is that it's SimCity set in the Roman Empire. That's only partially true. You do run a city (or, rather, a series of cities) in a fashion somewhat like the classic urban management game, but the game mechanics of Caesar III are more akin to Blue Byte's Settlers II. Unlike in SimCity, you do not simply zone your territory and sit back while your city prospers or fails. Instead, you are commissioned to perform a much wider array of tasks, ranging from setting up efficient production lines to maintaining a military force. Caesar III is a much better game than Settlers II, and combines some of the best elements of both that game and SimCity. But it manages to suffer from Settler II's most glaring shortcoming: the combat system. What's worse, it finds a shortcoming of its own with some problems that make efficient management often more difficult than it should be. And both of these serve to slightly hamper what is otherwise a very enjoyable game. Caesar III is mission-based. In each progressive mission, you are assigned certain goals, usually a target population and target scores in the various categories in which your performance is rated, including the prosperity and culture level of your people and your favor with the emperor. To its credit, Caesar III gives you two territories to choose from at each subsequent level. In most cases, the difference between these two areas is how much hostility you will face, allowing those who want to concentrate on development to stick to the peaceful provinces, and those who want to battle it out with the game's combat to venture into the war-torn areas. In the peaceful territories, you'll find that the game's many strengths are emphasized. You must zone for housing, find a source of food (either through farming, trading, or fishing or a combination thereof), and proceed to set up profitable trade industries, please your populace, and satisfy the demands of the gods. Planning the city is the best part of Caesar III, and watching your people and your industry thrive is a very satisfying experience. For trade, there are numerous items to make, such as weapons, wine, furniture, oil, and pottery. Each of these items has a prerequisite ingredient (which can also be traded, but for less money), such as iron, grapes, timber, olives, and clay. These ingredients can often be harvested from the land, but often you'll need to trade for the items you need in order to make the items you want to trade. Only certain items are in demand in every region, so you'll have to plan the quantity of production accordingly (although most trade items are also needed for domestic use). Caesar III makes the most of its artificial constraints in order to make each subsequent level a bit more complex, but it's a fun system. Pleasing your populace requires schools, theaters, libraries, bathhouses, and the like. Many of these complexes can't be built too near housing or the neighborhood won't reach the most desirable class levels. Of course, pleasing the populace also requires food, and lots of it. This is the area in which Caesar III is both the most demanding and, sometimes, the most confounding. Food is stored in granaries. Market collectors go to these granaries and then distribute the food to the people. Unfortunately, collectors often don't go to the closest granaries. On many occasions, market traders will pass through granaries stocked with a variety of food, only to go take food from another granary located far away. All the while, the people are starving. Neighborhood market workers also have the unpleasant habit of wandering off into areas where food is not needed (or, worse, where no one lives), and all the while your people go hungry. It's frustrating, especially when you're trying to reach a particular prosperity level, your granaries are brimming, and yet your people are starving. These problems are easily fixed by "tricking" the market workers by removing certain areas of roadway, but either smarter workers or the ability to micromanage routes would have improved the system tenfold. You must also please the gods, which can be tricky. The five deities (Ceres, Neptune, Mercury, Mars, and Venus) require constant attention with temples or festivals, and this attention must be divided somewhat equally. Happy gods will give you benefits; angry gods will punish you. There's no way to schedule these events, so you must get into a sort of habitual ritual of holding a festival every month or so. Forget, and you spend a few months playing catch-up. Forget for a while (and it's easy to do with everything else that's going on), and you're in trouble. Plan to lose some food or have a small insurrection every once in a while. Despite the small problems, though, building a thriving city in Caesar III is fun. It's only defending said city that is really a problem. Combat is the weakest point of Caesar III. You simply build the appropriate structures (a barracks, a military academy, and a fort), and soldiers are generated. There are three types of soldiers: mounted, javelin throwers, and legions. Each has several formations to choose from, but they don't have much impact. Combat is mostly a matter of selecting the group and clicking on a point on the map. The soldiers will then go to that point, attacking anything in the way. At least some of them will. Unless they hit an enemy head-on, they'll just keep moving while their brethren fall in battle. So combat simply becomes a matter of constantly clicking on the enemy. Combat aside, Caesar III is a very good game. The early levels are especially fun, as the problems don't become apparent until later. Giving you more control in certain areas and less control in others would marginally improve things, but Caesar III manages to keep the positives well ahead of the negatives. [Editor's Note: When originally published, this review erroneously stated that libraries have a detrimental effect on housing. It is in fact schools that have a detrimental effect. GameSpot regrets the error.]--Ron Dulin --Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more
S**E
Such a fun game.
Fun game. Was like new when I got it.
C**N
One of the Best Sim City style games
One of the Best Sim City style games. I love that you can actually click on the people in and around of the communities and get voice feedback. Yep, the people in the game can and will tell you many things if you give them the time to talk to you. It is like the local news from their view points in the game. That makes this game a step up from the rest. The manual is thick and comes in handy a lot. Flip through it and make sure that you are keeping the people happy regardless of what they want and need or even ask for, because not everything the people need or want is a good look. So going through the manual you will see what is a good look and what can help make even the worst eye sores in the areas feel welcomed. The game has goals to reach from Caesar and tutorial teaching modes, as well as has anything goes modes. The different modes are fun to try out and help builds various skills and achievements through out the game. I recommend the CDROM over some of the digital versions out on the market since it has the complete game and manual. And their are some useful and funny cheat code you can find online too for this game that works with the CDROM. Since this is not a DOS base game, one should be able to run this game with a wide range of Windows Operating Systems like Windows 95, Windows XP, Windows Vista and many others. I played this when I took Latin class in High School in the late 90's as a Christmas gift. It helped me out get a real since of what Room or a neighboring community might have been like during that time period and gave a better understanding of my Latin class. About a decade later I bought another copy and still loved playing the game. It is great for Sim City Gamers and Sims Gamers fans alike and some what educational for those who take Latin Class or want to know more about what it might have been like in Ancient Room. Most definitely an over all 5 out of 5 Stars game.
A**W
Good product
As requested
G**D
Rome in a nutshell
If you are a fan of the Rome empire you will love this game. You start with an empty field and build a Roman city. House by house, farm by farm person by person. This is not an easy game, but well worth your time. In one city I did such a poor job that the Emperor sent an army to destroy everything that was not burned down already, then I was chained to an oar in the hold of a ship and whipped. All this and I was only at level two. The Roman's in your city can be an ungratful mob but you'll love them and the game anyway.
D**J
Cool game
Cool game if you are into city building games
V**S
Excellent City Builder!
I had played Caesar II a while back and thought it would be a good time to check out Caesar III. I was not disappointed. The scenarios present their own unique challenges and after a few levels you get a choice between doing building a city in a peaceful region (so emphasis on building huge, cultured cities) or a dangerous region (so emphasis on building an army and a modest city). There can be a steep learning curve if you haven't played previous or similar games, especially when doing military-focused missions, and contending with the Gods.Overall, its a great time sink.
C**D
One of my favorites
This is one of my favorite games. It is simple enough to pick up and play, yet it takes awhile to learn exactly how it works. (There is some great information out on the internet to help you along.) Trying to get your city to work just right is very addicting. I have replayed many of the scenarios several times, trying out different approaches to the problems they present. I originally bought it years ago, and just picked up a used one to be able to play it on my laptop, if my kids are playing it on the desktop. If you like the city-building games, this one is a must-have. It is definatly a classic.
E**N
Great Game Bad Seller
I have owned this game for sometime now, however my original disk was too beat up for me to try and install it on my new machine. So I went through and purchased this one. I was surprised to notice that this is NOT a licensed copy of the game but a bootleg copy :( It will not install on my system. Very sad, I loved this game and now it will be returned to Amazon, and hopefully they will take this seller off for selling unlicensed copy's of software.
E**Y
Great game!
It is just as I remember it! It also appears to work seemlessly with Windows 7, which is not noted in the product description
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