Dungeons & Dragons Spelljammer: Adventures in Space (D&D Campaign Collection - Adventure, Setting, Monster Book, Map, and DM Screen)
R**N
Time for a magical mystery tour of the Astral Sea and worlds beyond your own.
What you get: A 3 book set(64 pages each) the Astral Adventurers Guide, Boo's Astral Menagerie, and the adventure Light of Xaryxis, plus a 4 panel DM screen, and a large, double sided map of The Rock of Bral, a city built on the top and bottom of a huge asteroid. All in a slipcase, and all of it illustrated with some beautifully rendered artwork inside and out. At first I was leery of this new edition of Spelljammer, but I find this to be a nice addition to the 5E library. I will warn anyone looking for a carbon copy of the 2E Spelljammer rules, this IS NOT that! It's 5E's rules keeping things fast so you the DM, and your group, can get to the fun and action, not Fantasy Starfleet Battles. Consider yourself warned! This Spelljammer keeps with 5E's theory of 'keep it simple" and gives you 6 new playable Races, a couple new Backgrounds, Boo's Astral Menagerie gives you 39 new critters to add to the fun, and many with multiple stat blocks showing off certain variants, like Giff Shipmate, Shock Trooper, etc. An easy to understand definition of "Wildspace" aka Space as we know it, that area that surrounds the planets of our solar system, just a bit weirder(never you mind that gigantic space whale floating off the starboard bow!). The Astral Sea and its affect on those who live & travel through it, and how Wildspace and the Astral Sea are connected. Plus, how DMs can create their own unique "setting-space" by using the two mentioned in the adventure Light of Xaryxis, as guides. Couple it with the info from Chapter #2 of the DMG on Creating a Multiverse, and you've got all you need to create new worlds for your Player Characters to explore, plunder, and survive, the skies are not the limit any longer. The included adventure, Light of Xaryxis, is meant for characters of 5th level. You can use the Starter Kit or Essentials Kit to build your PCs up to 5th level, or your own homebrew adventures. If you want to jump in right away, they give guidelines for making 5th level PCs to begin quickly. The world setting you start from doesn't really matter, the PCs just need to be in a port town when you begin the first session. Then things get interesting fast! The adventure is broken into 4 Sections, with 3 chapters each, getting you off world, and hopefully on your way to saving your homeworld. If you're truly looking for a naval combat game in Space, as I said before, that's not what this is, but there's nothing stopping you from using the original 2E rules for any specific, large scale tactical combat, if that's what you want, or I would highly suggest you pick up a copy of 5E's Ghosts of Saltmarsh, which is a nautically themed series of 7 adventures, but more importantly, it has a section on ship combat, upgrading ships, etc. I preferably, would simply keep to 5E's idea as I see it, treating each ship like a PC, just on a grander scale. You determine encounter distance, initiative, and then assign your crew to weapons or whatever tasks need doing before things get too dicey. Once your ships are close enough to start slinging spells or character-size weapons at each other, then you're playing as normal, person to person. As it is, you're given 16 ships with deck plans, from the generic Space Galleon to the dreaded MindFlayer's Nautiloid, more than enough to keep your players hopping from ship to ship, looking for that special one to call their own. All in all I like it, as I have little time these days to mess around with a ton of minutiae, that if handed out, gets skipped over for some random sparkly nugget of info a PC finds odd. This new Spelljammer gives me what I need to whip up something quick, keep it fun and as detailed, dramatic or over the top as I want, and any game item that can do that, I consider money well spent. Yes, you'll have to do some work as far as planning wildspace systems, but that's the fun of DMing, and just think of the weirdness you can throw at your players, and they'll love you for it. So I say go for it and grab a copy! It's my opinion you'll love it once you're group's survived its first encounter with a Space Clown raiding party, Solar Dragon, or even a Cosmic Horror.....Wildspace is aptly named. But, they'll have a grand tale worth a few free meals back on Bral.... if they make it back!
J**N
Damaged but great product! Ignore the veteran spelljammer trolls and haters.
The product itself is great. My only complaint is the corner of the books and the box was crushed and damaged. This is not WotC fault. I assume it’s because it was shipped in a very large box without any paper or bubble wrap to protect the book from shifting around.Disregard any review saying it’s a glorified picture book. You can’t compare apples and oranges. That being this product and a full blown spelljammer adventure from back in the day. The books are hardback like typical D&D 5e books but a bit thinner. You do get three books that in total equal or surpass the average adventure volume. This is not meant for a long campaign as the adventure book is thin. But you do get a nice players manual/ adventures guide and a “monster manual.” The map is also very large, in color, printed on nice sturdy paper and is detailed. The dm screen is very very very nice and sturdy. It’s a thick cardboard covered in colorful and informative panel's. If you’re just getting into D&D and you’re a sci-fi fan this is an excellent choice. I assume this is only the starter set like the mines of phandelver or dragon of ice spire peak boxed starter sets. I would assume they will release full length adventure and supplementary books to flush out the 5e spelljammer universe. Or this might be an experiment by WotC to see if they should continue with the revamped spelljammer branding. I played the original spelljammer and this doesn’t really compare but it’s a nice fresh take that’s really accessible to newcomers. THEY ARE NOT TRYING TO REPLICATE OG SPELLJAMMER and I think that’s not really a bad thing. Not to mention that if you want to get into the original spelljammer it’ll be very costly for the print books unless you can find them for a decent price at a local comic book store.Just to note, I got this on sale for $41 I believe. I would for sure pay full price for this but at that discounted price you can’t go wrong.Another small gripe is the set does not come with dice like the previous starter and essentials sets did. It’s not really a big deal because it’s comes in such a nice cardboard slipcover and there is no way to package dice in there.Like I said ignore the reviews saying it’s just a bunch of picture books or lacks in content. It’s not meant to be a full adventure. For the price you get a lot of quality materials. To me it’s a nice starter set and a fresh take on 5e. If you like D&D and sci-fi this is right up your alley.
C**O
Exceeded Expectations
I had high hopes for the Spelljammer box set and it didn't let me down. It was better than I had hoped. The section on Spelljammer vessels was very cool and I liked the player races (Astral Elf, Autognome, Giff, Hadozee, Thri-kreen and Plasmoid). There are some cool monsters in the bestiary such as the Lunar and Solar Dragons. I haven't played the adventure, but I did skim through it and it seems ok.
I**E
Excelente
Compre esto a 50% de descuento por un precio ridículamente vajo y ha sido de mis compras mas costo eficientes.Son 3 libros de pasta dura y una pantalla de DM, pero debes saber que no son libros del tamaño del manual de jugador, son mas pequeños en grosor adjunto fotos.No son libros foliados como las ediciones de regalo del libro del jugador.
R**A
Maravilhoso
Material fantástico, livros lindos e o box é perfeito, para quem quer se aventurar pelo Wildspace é um must. Inclusive em campanhas que tem aeronaves mas não chegam ao espaço, super recomendado. DM screen excelente sem informações desnecessárias como condições e etc..
R**R
Mini 2nd Edition Gamer Review
I appreciate what Wizards of the Coast did and released this boxed set. I was looking for this for years, hoping with 3rd edition (skipped 4th) and they finally did the 5th.If you're an older gamer like myself, but came too late to the table to get the original, then this is for you. If you're new to D&D and want to add a new element, like "space" travel then this would also be for you.It provides enough flavor and background to get the ideas flowing, though I have to admit I have not read the module yet.My only complaint and I suspect it will be a future book or adventures, is that not all the ships are included in this boxed set. Many of the common ships are there, but there are a few missing. I kind of wished they left hull points in too, but that is just me, sometimes you just like an old school rule.
J**R
Speedy delivery!
Product itself is as is, as any DnD player knows, but overall process with delivery and etc was top notch!
B**Y
Sure its not as big as other collections but imo worth the punt
Like i said, sure the books arnt as thicccccck as other dnd books but there not your normal core books. there nice additions to someone getting into it, somehting more imo easy to follow with extra funky deep space stuff to incoporate into your dnd world or if you just looking for a little sci-fi type of short i think this is a great way to help you out and see if you (and your party) even like it.I waited for this to be on a lightning deal which made it dirt cheap and i love it, I encorporate the monsters into my sessions all the time through rips in the universe and the party loves it, so I'm looking forward to holding a short sci-fi deep space pirate adventure with them.Also looks banging on the shelf next to the otehr books and again imo the dm's screen board that comes with this is stunning.
Trustpilot
2 weeks ago
2 weeks ago