

🎮 Elevate your adventure—build, rewind, ascend, and conquer Hyrule like never before!
The Legend of Zelda: Tears of the Kingdom for Nintendo Switch revolutionizes open-world RPGs with innovative abilities like Ultrahand, Recall, and Ascend, enabling unprecedented creativity and exploration across an expanded Hyrule landscape including sky islands and underground Depths. Featuring dynamic weapon fusion, challenging temples, and a streamlined interface, this sequel builds on Breath of the Wild’s legacy to deliver a deeply immersive, endlessly replayable experience praised by millions.














| ASIN | B097B2YWFX |
| Best Sellers Rank | #107 in Video Games ( See Top 100 in Video Games ) #9 in Nintendo Switch Games |
| Compatible Video Game Console Models | Nintendo Switch, Nintendo Switch - OLED Model, Nintendo Switch 2, Nintendo Switch Lite |
| Computer Platform | Nintendo Switch |
| Customer Reviews | 4.9 4.9 out of 5 stars (23,974) |
| Date First Available | June 14, 2021 |
| Global Trade Identification Number | 00045496597092 |
| Item Weight | 1.76 ounces |
| Item model number | 112383 |
| Language | English |
| Manufacturer | Nintendo |
| Number of Players | Single System (1) |
| Product Dimensions | 0.43 x 6.71 x 3.96 inches; 1.76 ounces |
| Publication Date | May 12, 2023 |
| Rated | Rating Pending |
| Release date | May 12, 2023 |
| Type of item | Video Game |
| UPC | 045496597092 045496511340 |
V**T
List of What’s New. More Exploration and Creativity
Perfect sequel to Zelda Breath of The Wild. Link has several new abilities (will list later) to play around with World is more expansive: There’s the Great Plateau (old Breath of the Wild map) with slightly altered environments due to gloom infection, the sky city, and the depths (huge underground cave network below hyrule). Smoke and highlighted light pillars shows points of interest in the overworld without having to look at the map Weapon durability is back. I know some people don’t like breakable items/weapons, but it teaches kids to be more adaptable rather than have constant/sustainable gains all the time. Also helps them be more creative in the fusing items together. Items are less scarce this time around giving you more opportunities to experiment with new combinations Still have freedom to be creative and do what you want. Can think of creative ways to cheat the puzzle with new abilities instead of the intended way of doing it, making the experience your own. Gives you the ‘I don’t think we are supposed to do that, but it worked!’ moments Temples return. Each one have a companion character which grants you special abilities for that temple/dungeon. Bosses at end of temples are really powerful and not just simple advanced moving puzzles -Menu/UI is more streamline. Inventory tabs can be changed via L1 R1 trigger instead of thumbstick. No need to go through multiple pages to get to the next tab. Instead you scroll down if you have a lot of items Settings is at the end of inventory tab instead of a separate page Able to view recipes on sub menu for each item -Story/Plot: Link and Zelda is exploring a unknown area under hyrule castle. They accidentally awaken an mummy and he uses gloom ability to attack them. Link arm and master sword gets infected during initial battle, and the mummy released gloom infecting hyrule. There’s a huge quake and Link both get separated during the scuffle. You wake up and go on a quest to find Zelda, re-forge the master sword and save hyrule. Story is the most expansive than any other Zelda title focusing a lot of character development Like Breath of the Wild; there’s limited voice acting and not fully voiced. But that doesn’t detract from the experience --- Abilities 1. Ultra Hand Use this to lift large heavy object and fuse them together. Can use it to solve puzzles lifting heavy objects to build bridges, ramps, ladders, etc) but also use as a vehicle creator for traversal. It’s very similar to Banjo-Kazooie: Nuts & Bolts vehicle creator. Vehicles you create use fuel/battery to operate, collecting/using zonai charges refuels your vehicle giving you the ability to travel longer distances especially when creating gliders. You can also upgrade maximum battery as you progress through he game. Note that our creation despawns if you’re too far away from it, so best not abandon it 2. Merge items Fuse any two items together in inventory. Mainly use to create weapons with different properties (higher attack, range, elemental damage etc) and increase durability. Seeing weapon durability is back gives players ways to experiment and be resourceful with what they have in their inventory During combat you’re able to able to throw individual items 3. Asend Able to teleport to above flat platform when directly under it. Some areas are restricted if it’s too high. The cursor on your screen when using ability turns green to indicate if it’s possible to ascend or not 4. Recall Rewind time for a brief second. Great for puzzle solving like climbing up a rock that fell off the cliff and rewind time to ride it up 5. Auto build Able to re-create previous creations you made with ultra-hand. Just have all items in one spot and use ability to re-create it instead of starting from scratch 6. Amiibo Similar to last game, you can in amiibo daily and items will fall in front of you. Amiibo give armor skins, fabrics, and other common items. No exclusive content from Amiibos this time. Able to obtain them via quests. Scanning amiibos just give you them early and more items daily. Disappointed the wolf link amiibo doesn’t give you wolf companion like the last game 7. Camera Basically an ability to take pictures to fill out the hyrule compendium Overall extremely fun game giving you freedom to explore and be creative. Best Legend of Zelda game to date.
E**C
Best Zelda Game EVER
This is Link at his finest. He has really grown into the super hero role he was meant to have. The story is a bit lackluster, as usual. There are lots of quests and so much content that you can spend hundreds of hours playing this, but the stories are always a little cringy and lame. It is meant to be kid-safe, after all. The game mechanics are where this game shines. Zonai devices allow you to build practically any kind of vehicle you want. Like Minecraft, except that things are meant to move, with circles and everything. The physics is extremely robust. Link can engineer up doomsday devices and ride them into enemy camps. The game design is beautiful, just like its predecessor, Breath of the Wild. It's the same Hyrule surface map, but there are over a hundred new cave systems, a sky island map, and a Depths map, which is sort of an Upside Down under Hyrule. I like that the devs kept the best parts of BotW and merely expanded it into a whole new kind of game. Combat in BotW/TotK is great, and lots of fun. Back when I was playing Zelda for NES and SNES, I never would have imagined that the game franchise would get to this level of amazing. The only complaint I have is the story. There is basically no consistency between Zelda games, each one has to be taken as its own independent narrative. I know there are people who try to mesh it all together -- even Nintendo came out with a timeline once -- but I don't buy it. If their next game could be both consistent within itself, and utilize the best aspects of all past Zelda stories, Nintendo could set up future games after that for sequential story telling, and that would be fantastic. It's the only thing the game is missing. This is basically a single player RPG meets Open World Sandbox. The best kind of RPG. You can follow quest lines, and there are many -- you can collect things, there are tons of things to collect -- or you can just build devices and defeat enemies for fun. You don't even have to pursue the main story line and you can still love this game. Highly recommend!!
A**N
Excellent Game With Some Pros and Cons
Tears of the Kingdom is an excellent continuation of the Breath of the Wild timeline/era of Zelda games. The level of detail to how physics work and the sheer freedom of exploration, combining objects, and solving puzzles not as intended is actually incredible. It's something video game developers rarely get so right from my years of playing games. The story is also pretty interesting and touching. And the final boss is significantly more impressive than Breath of the Wild's reused giant boar. However, it does have some issues that the previous game did not. For example, the story progression was way too free in Tears of the Kingdom that the developers had to create essentially a dozen copies of the same exact cutscene and script just in case a certain area was a player's first completed boss/"temple". It was also so easy to screw up the order of the story progression that you can easily learn the heartbreaking twists right away making all the build-up cutscenes and flashbacks very silly and useless. Another negative is the underground section. The depths are a very good concept, but poorly executed. It's extremely barren. And for a game that highlighted the floating island stuff, they could've definitely done a lot more with the sky explorations too. The sky islands are definitely a bit better than underground but it could've used more. Over all, this is an incredible game.
M**I
Great game if you like adventure and emergent gameplay, worth the money.
L**O
Excelente envio, chegou antes do prazo!
S**P
Best game
K**N
So viel fürs selbe spiel was eigentlich wesentlich weniger kostet
M**N
De verdad esto es perfección hecha un juego. Un mundo amplio y muy explorable, un sistema de combate sencillo pero que una vez se perfecciona, es rápido y variado, Puzzles interesantes y que necesitan creatividad para ser resueltos, muchas misiones secundarias y sobre todo, un soundtrack y sonidos ambientales que dan al clavo al punto de que solo montar a caballo, escuchar la musica y el galopeo, puede ser muy relajante. De verdad el mejoe juego que he probado en mi vida, será raro el juego que me haga sentir lo mismo o más que este
Trustpilot
3 weeks ago
3 weeks ago