






🌌 Join the Cosmic Clash of Strategy!
The Fantasy Flight Games CE01 Cosmic Encounter 42nd Anniversary Edition is a thrilling strategy game designed for 3-5 players, featuring 50 unique alien races and 100 intricately designed plastic ships. With a playtime of 1-2 hours, this game promises quick setup and endless replayability, making it a perfect addition to any game night. Available in multiple languages, it’s suitable for ages 12 and up, ensuring fun for the whole family!































| Language: | Castilian, English, Italian |
| Model Number | CE01 |
| Number of Game Players | 3-5 |
| Number of Puzzle Pieces | 1 |
| Assembly Required | No |
| Batteries Required | No |
| Batteries Included | No |
| Material Type(s) | Plastic |
| Remote Control Included? | No |
| Colour | Multi |
| Product Dimensions | 29.21 x 6.99 x 29.21 cm; 1.76 kg |
| Item model number | CE01 |
| Original Release Date | 2018 |
| Manufacturer recommended age | 12 years and up |
| Manufacturer | Fantasy Flight Pub Inc |
| Item Weight | 1 kg 760 g |
M**.
A game for the ages!
Sensational! Play it with the right group and this is some of the best fun you will have in 60 minutes. No wonder this game has survived over 40 years!! Very hard to find a copy now, but I managed to and it was delivered really quickly despite having to go through customs. Super! 5 stars all round! My copy is missing a blue ship, which is a minor disappointment (had to replace it with a poker chip) but that doesn't take away too much from the experience.
A**J
Four Stars
awesome game...!!!
K**E
mon jeux de société préféré j'aurai aimé l'avoir en français mais voila après cela ne apprends l'anglais , c'est la version anniversaire TOP plein de pouvoir jouer a 4 minimum
D**B
Cosmic Encounter is another of Fantasy Flight Games excellent updated versions of a classic (originally released in 1977). As usual FFG give it a polish, straighten out some of the contentious rules and throw in some top quality components and excellent design work, bringing it to a new generation of gamers. In terms of rules it's initially pretty simple. Each player has 5 planets - their home system. Each player also has a fleet of 20 ships. With each players ships beginning on their home systems (4 on each planet - a single ship on a planet representing a colony), the aim of the game is to get 5 colonies on planets outside your home system. In other words - attack the other players home planets to establish your own colonies there. Yes, that is quite straightforward, however the real fun of the game is the Aliens..... This game comes with a whole lot of Aliens. At the start of the game each player gets randomly dealt 2 Aliens from the large deck, and chooses 1 to play for the game. Each Alien has its own unique rule bending powers. And this is what makes the game endlessly re-playable. No two games are likely to ever be the same with such a wide and varied set of powers and skills available. Your choice of Alien will totally change how you think about playing. Further unique skills are dealt into a deck of cards which all players will use to perform all the interactions of the game. This is a game without dice! So, with your home worlds, your fleet of ships, your unique Alien power and your hand of cards you set about attaining cosmic supremacy. To do this you may form alliances, trick and deceive and totally renege on any agreement to ensure you rule supreme. You will use your Alien power to maximize your attacks, to confuse your opponents, to win you allies and defend your precious colonies - very important as to lose too many of your home colonies will see you lose your Alien skill. At least until you re-establish the colonies again!! The game can also have several winners, as the winning condition can be achieved by a number of players simultaneously. A fantastic package and a brilliantly unique game that has been around 3 decades and counting! This FFG set caters for new players right up to experts, and each game can be customized perfectly to suit the playing group. It expands further with 3 (so far) excellent expansions, each of which allows for another player to join in the madness (the core set is 5 player) as well as more unique situations and even more fantastic Aliens to make the game even more fun. A very unique experience and excellent fun. There is nothing quite like Cosmic Encounter.
O**7
I'm going to preface this review by saying that I own many board games and host a weekly game night at my house to play awesome games with my closest friends. What is this game? The galaxy is at war. You are the leader of a specific alien race. Use your special species specific powers to take control of your opponents planets and claim them as your own. Ally together and negotiate with others to help and hinder each other along the way. At its crazy heart, this is a card game, plain and simple. Yes, there are neat little planets and colony ships to mark who is winning, to "wager" in fights and such, but the vast majority of the action has to do with the cards in your hand and how you manage them. The strategy has to do with alliances forming and melting throughout the game. Also the crazy variety of different aliens with different powers to end up with ensures that every game will be different than the last one. First one to gain five colonies on five opponents planets wins. Should you buy this game? Probably! If you don't mind a bit of randomness. This game provides for some truly epic moments. It's a classic of a game. Strategic yet randomized. The best way to introduce it to new people is: "These are the rules, and this is how your specific power lets you break them." By the way, the rules themselves are at MODERATE so you do have to have at least one person sit down to read through and know them before everyone gets together to play for a smoother teaching and learning experience. (Also, having a sheet with all the different phases of the game written down in order and moving a marker to the current one helps everyone better keep track.) My thoughts: What can I say? I have about 50 board games in my collection, and this one is the best of them all (my game group would contest this). It's awesome. Every game is memorable. Every encounter tense. I'm always jumping at the chance to introduce it to new people and play it every time I can. I see a couple of people who have written reviews on here seemingly haven't read the rules on the Alliance Phase. It is crucial to the games strategy and is by far my favorite mechanic. Hmm... trying to convey joy and fun through typed words is hard. Play this game, if you get the chance. That is all.
B**N
Rules-wise, the game is very easy to play, with a rulebook of only 12 or so pages. I taught my group in less than 10 minutes and we were engrossed since the "get-go". There are no dice in this game. It is a card game with funky ships, excellent production values, and a HUGE community support. This product shines with the Player to Player action. To get where you need to be, you must be confrontational but at the same time be willing to ally with them, situation permitting. Each player will be given a unique alien and that aspect alone will make this game replayable almost indefinately. Often the alien powers and the players decisions will bring about tons of hilarity and humourous frustration. Keep in mind though that this is a 3 player + game. I can't see one getting away with playing with 2 at all.
R**O
Muy buen juego para pasar el tiempo con los amigos, la dinámica es sencilla y no son partidas muy largas. Tiene la particularidad de que existen muchas razas de alien por lo tanto ningún juego va a ser igual.
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