Steve Jackson Games Gurps Basic Set Campaign – Comprehensive RPG Board Game Guide Create Infinite Worlds and Adventures for Ages 14+ and 1+ Players
K**A
COMPLETE your GURPS Book 2 of a the classic Basic GURPS set
This book 2 of the GURPS basic set (4TH EDITION) The last edition was a single book of 256 pages plus instant characters section, but so much material was add to the new edition it would have weighed in at a total of 576 pages, while suitable for stoping bullets, a but unwieldy for gameplay, so Steve Jackson games have divided everything a player has to have is in book one, basic system rules and everything for character creation, just enough combat to get a player into the game. The rest of combat is this book. This book goes into detail for what a GameMaster needs to know about physical feats and combat (in greater detail). It covers vehicles and technology. It includes stats for animals and some monsters, along with a guide for world design and Game Mastering itself. "Tool kit chapters let the GM make artifacts, character abilities, and entire game worlds (in fact an infinity of worlds, alternate, parallel, cross-genre, etc.) Don't get me wrong this is just for GMs. Players who enjoy detail and the creative side of the game will find this book inspiration for beginning their own campaigns. My point is it's not required, but Basic Set GURPS: Characters and Campaigns are designed to work together, pages and chapters are consecutively numbered and the index covers both books and repeated in both. SJ games has made the system easy to play, easy to learn and easy to get hooked. They have also made the new Basic Set easier to carry around. GURPS stands for Generic Universal Role Playing System and it is just that, it is the perfect for linking already existing d20 systems, creating cross-genre campaigns or making campaigns based on any book, movie, TV series or concept you or SJ Games can brainstorm (before the Wizards of the Coast edition we used GURPS to run Star Wars and Dr. Who campaigns). [...] is an excellent resource for pre-generated PDS ranging from short adventures to whole sourcebooks. Like D&D, there is a considerable amount of GURPS material out there, either new and updated or old and out-of-print, anything you can imagine (Fantasy, the Prisoner, Horror, Swashbuckler, and loads of other supplements). The GURPS main web site is good too, [...] most books and supplements hotlink from Amazon.
C**G
Everything as promised, with endless potential
I've been contemplating the purchase of this book for a couple of years now, and finally broke down to make the purchase. The physical object itself is a thing of beauty. It has the lovely full color design and quality printing and binding that past purchasers have come to expect from GURPS products.This isn't a product for somebody who wants to buy it and run a game the next weekend. GURPS itself is less a game than a toolkit for making your own game. Once you have the rules, you need to either create your own setting and character archetypes (what GURPS calls templates), or you need to purchase one of the many game world books published for use with the game. Fortunately the book provides a lot of good guidance and examples. The published material that describes game worlds is also excellent. The high quality of this supporting material is what helped me decide to purchase GURPS Basic Set: Characters, Fourth Edition and GURPS Basic Set: Campaigns (4th Edition) .Given that caveat, I recommend this product for any gamer who wants to expand their gaming into new directions. There's nothing revolutionary here, but this toolkit gives you what you need to produce any other kind of game that you want to play. You might want to play ghost hunters right now, but in six months you can switch to a space opera, and six months after that to cape-wearing super heroes. And for any of those options, you can purchase additional supporting material, or just wing it on your own. The number of games you get by purchasing this one set of books makes it an excellent bargain for the serious role player.
A**R
Great Product!
The GURPS system is perhaps my favorite in all RPGs since its so comprehensive and versatile, yet everything comes fairly intuitively. With GURPS, you can adapt the rules in such a way to fit any setting, be it hack and slash fantasy or superhero mayhem or cyberpunk thriller. It isn't as innovative as systems such as Fate, but regardless, it is comprehensive enough to satisfy any roleplayer who wants a realistic experience. Also, characters are made from points not levels, so unlike DnD where higher level == higher combat prowess, a higher point total means you can spend the points on whatever you want. This unfortunately makes it a little more difficult for the GM, but not overly much.The one bad thing about the product physically is the binding, the first copy that I ordered had fallen entirely out of its binding and I've heard reports of editions falling apart within a few weeks, so maybe pick up the PDF from [...]
D**D
Wow, just Wow
I have been a gamer for over 30 years. I am not about the numbers or the rules as much as the story and the role playing. I have played most RPGs in my time, D&D (every edition), White Wolf (All of it), Shadowrun, Torg, Dresden, Star Wars (D6, D20, Saga), and a ton of other stuff. I have avoided GURPS for a long time, mainly because of the 'sound' of the system. I am here now to eat some crow. This game is hands down one of the, if not the best game I have ever played. In a word it is amazing. The core mechanic is simple and at first you might think that it is limited by that mechanic but that couldn't be further from the truth. It is a deep and immersive system filled with complexity. It caters to both Role Players and "roll" players. It is a power gamers dream but gives the ability of a story teller to do anything with it. You can play free style or with a battle mat. You can add cards or just use dice. You can play anything from cyberpunk to Tolken. You want Zombie Ninja Rabbits? There is a rule for that. The game is only limited by your imagination and still remains balanced. If you are a gamer and love good RPGs, this is a game you really need to try. You do however, need the Character and Campaign books to play effectively.Bottom Line: I love this game.
R**L
Zuverlässig
Nach einigen hin und her hat doch alles gut geklappt
T**K
Fantastico gioco
Il mio gdr preferito. Una perla, un gioco che permette di fare delle bellissime sessioni di gioco brevi o campagne prolungate, in qualsiasi epoca. Speriamo che continui a essere migliorato con nuove edizioni da questa fantastica casa editrice.Quali sono i punti di forza:1) il sistema di regole consiste in un nucleo basico molto semplice da capire per giocatori e master. Su questo nucleo si costruiscono le regole via via più complesse che danno maggior realismo, ma se c'è bisogno di velocità queste possono non essere osservate per snellire il gioco. A seconda del gruppo si può scegliere il livello di complessità desiderato.Questo gioco può essere velocissimo per partire a giocare, ma se vi piace la profondità questo gioco offre il meglio che c'è sulla piazza.2) ci sono molti manuali di GURPS di alta qualità, le regole sono contenute solo nei due manuali base. Tutti gli altri manuali contengono solo le consigli e spunti per il master per creare le migliori avventure possibili.3) è molto semplice adattare avventure di altri giochi nel sistema di gurps.Svantaggi:1) il gioco è poco conosciuto.. al momento viene solo pubblicato in inglese e non ci sono piani per la traduzione in italiano o altre lingue.
K**S
Imprescindible
La cuarta versión del, en mi opinión, mejor juego de rol de la historia es una maravilla. Adaptas el sistema de juego a tus gustos y tus necesidades ¿Complejo? Para nada. La complejidad queda a gusto de cada uno. El sistema de combate puede ser tan detallado o tan dinámico como uno quiera. En el manual se ofrecen dos opciones, el combate normal o el táctico (este último con tablero hexagonal y más elaborado). Hay reglas para prácticamente todas las situaciones que se puedan dar en el transcurso de una partida (y cuando digo todas no exagero). Infinidad de reglas opcionales aderezan el sistema para que cada cual pueda escoger (o no) las que más le gusten. Este manual de campañas trae además, como añadido al final del libro, el escenario "oficial" de GURPS: Mundos Infinitos (ampliado en el suplemento del mismo nombre).Imprescindible en la biblioteca de todo rolero que se precie de serlo porque es un clásico y una obra maestra.
S**S
Well-written and comprehensive!
I had already read good reviews about the set of books (Characters and Campaign are actually a single book), and heart a lot about it from friends. It exceeds expectations. You can build very much any character you want, and replace any system you've been using for this one. It's comprehensive, and flexible. You just need to be able to read the system, and while it seems complicated at first, it's actually pretty simple once you've read both books. It's riddled with cross-referencing, helping the reader at all times, and the tables at the end are a great help for character creation.Huzzah for Steve Jackson Games!
S**S
Excellent role-playing game system
Don't be discouraged by the complexity of generating characters - the idea is to create a well-balanced character with all the stuff you need to know for combat or whatever else right there ready to use. Can't say fairer than that. I love the presentation of this book & the Characters book - glossy & sturdy, well-illustrated, well laid-out too.
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