🗺️ Conquer the Lost Ruins — where every decision crafts your legend!
Lost Ruins of Arnak is a 2.1 kg strategy board game combining deckbuilding and worker placement mechanics. Featuring small decks, diverse artifacts, and equipment cards, it offers unique setups each playthrough with minimal randomness, emphasizing tactical decision-making and resource management.
Unit Count | 1.0 Count |
Number of Items | 1 |
Item Weight | 2.1 Kilograms |
CPSIA Cautionary Statement | No Warning Applicable |
Color | Multicolor |
Theme | Strategy |
Are Batteries Required | No |
Material Type | Cardboard |
A**.
Excellent implementation of its theme
As others have said, this is an excellent board game. The art is absolutely beautiful, and it is genuinely fun to explore the new sites with their corresponding guardians. The research track is sometimes said to be less fun, and it is more or less buying victory points. However, as an academic, I can really appreciate that thematic implementation of an expedition. The search and discovery it represents, with the magnifying glass going first followed by publishing research, is satisfying along with the research assistants it enables you to recruit along the way that come when you publish your research (i.e. move your journal token up the track). The art in the research track is fun as well, and I think it has Latin notes scribbled in small font along it as well, as the researchers get progressively more excited by their discoveries! I thought this was going to be a downside, but it surprised me in how much I enjoyed the track as a thematic game mechanic.Two other important notes:1) With new items and artifacts played out in each game, along with the new worker placement sites and guardians that are randomly laid out each game - the game is highly replayable with lots of variety.2) The game uses a lot of mechanics, part worker placement, part deck building (with thin decks), part resource management, and part exploration. However, in my mind, I like this a lot as it forces you to not focus too much on just perfecting one particular mechanic or part of your engine and forget what you are playing. By masterfully integrating a number of different mechanics, it allows those mechanics to fade into the background as you focus on thematically running an expedition.My only negative is that there are a lot of options to choose from, and towards the end game it can invite analysis paralysis that can delay the game. I hope that this goes away with more play throughs. In general, there are enough options and mechanics to choose from each turn that no matter what you do, it will net you points in a positive way with some fun combos to boot. There is just the right amount of randomization and luck to make you feel rewarded with an earned victory when a strategy pays off, and also not feel too bad about it when you don't win.I look forward to trying the Expedition Leaders expansion soon!
D**.
Amazing game, one of my top 10 for sure.
This game is wonderful. It combines a couple of my favorite mechanics, deck-building and worker-placement, into one game and the theme and artwork make it sing. It is strongly improved with the expansion that adds asymmetry to the explorers the character's play, I honestly wouldn't play it without the expansion at this point.I also own Dune Imperium Uprising, which also combines worker placement and deck building into one game. I love both and play both, though this one plays a lot better at 2 players, not having to rely on an AI "third player" to balance things. So if its just me and one other friend we will usually reach for this instead of Dune.The quality of this game is pretty good. The plastic tablets and arrowheads are nice, but then offset by standard cardboard gold and compass tokens. Those were upgraded quickly. The board, cards and everything else is good quality, so the value is definitely there for the cost. With two board options and different strategies to play the replay ability is pretty infinite. Adding in the expansions with additional boards and the new explorers kicks it up to 11 for me.I would highly recommend this game to anyone who is into the hobby.
I**M
Arnak is Simply a Great Board Game
My wife and I have thoroughly enjoyed every play of this game (now at 21 times played). The mechanics were easy to grasp and there are enough decisions to be made to keep the game interesting without making it cumbersome.We love the two-track element of this game with the combination of exploration and research. The research track was just a cool race for points and some special rewards for accomplishing goals. Exploring the jungle and building our decks was enjoyable as well. It's obvious the designers meant this to be a fun experience due to the fact that the guardians really weren't all that harmful. Gaining some fear cards but having no other detrimental outcome made flipping over a guardian tile much less nerve wracking as a decision (It should be noted, however, that the fear cards you get for not defeating a monster can cost you. I had 2 fear cards in my hand at the end of the game and lost by 1 point. So they can matter).We recommend this game to anyone looking for a really fun, easy to learn, well-themed game. The art is great, the components are solid and it's got all the hallmarks of a great family game.
D**N
Currently my favorite game!
I am a big board game fan, and have hundreds of games. Even with all of those games, this is currently my favorite game. It's a great role playing game that is so fun for me that I don't mind when I lose! And it is even better with the expansions. The leader expansion is a must and is so well integrated that my friends are surprised it was an expansion. In fact, the expansion characters are on the main game box art.There are a lot of parts, and it can look overwhelming when setting up, but games play really smooth and I wouldn't change how it plays. Lots of replayability. Great for 2, 3, and 4 players.
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5 days ago
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