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J**K
Good collection of ideas
Corporate Intrigue is 148 pages long. It opens with a couple pages on the doings of the Mega-Corporations. The main part is 17 adventure ideas. They will need lots of additional work for a regular game, but they work well for the diceless roleplaying I do for my spouse.Nothing Personal - standard extraction, until he doesn't want to sign his new contract.Project Imago - interesting story including Cerebus, the "e-ghost" of a dragon who flat-lined in Crash 2.0.Runaway Train - Blow up a train in Africa. Just not who you thought it was for.Freedom, Finally - chance to meet Netcat and Puck. Netcat is a good example of what you can do with knowledge skills. I love her Seattle baby-sitter skill.Coins of Luck - update on Wuxing and a magical coin of luck. Catalyst wants to know what happens in your game with it, for future planning.Feng Shu - interact with a Wuxing geomancer.Dreaded Palace - Help Pax in Geneva and find out about AI corruption. Also, a name from the past is reintroduced.C.Y.A - like to people get killed with defective rifles? If so, this is the mission for you. Has two follow ups.Evidence of Bodies - travel to Bogota, but you have to work for Aztechnology.The book completes with a set of four adventures that deal with the current status of the Head of the Corporate Court - basically the high court on Earth. A very important person.
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