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N**S
Stuff stuff and more stuff
The Science Fiction Companion is a worthy addition to the Savage Worlds series of genre companion books. It covers just about everything you need to run sci-fi rpgs in the Savage Worlds system. The book covers custom races, a few new edges, a paltry (yet somehow adequate) one page world generator, some gear and a tiny bit of setting/racial information.The bulk of the book is dedicated to equipment. From cyberware to mechs (called walkers in the companion), this book has most everything you need to populate your universes with all manner of hi-tech stuff. The Companion doesn't handle equipment just like a list of toys to play with (though it has some of that). It is a system of designing and modifying your own equipment.The basic idea is that you start with a core piece of equipment (i.e. a basic program, weapon, suit, craft, etc.) and then you add mods to this to construct the particular item you want. Each core has a certain number of mod points that you can fill with various mods. A lot of the mods across the different items are similar, such as heavy armor, armor piercing, etc. These are reprinted in each section so you don't have to flip back and forth while designing different equipment. The system is simple and easy to use, while being flexible and easily customized for an individual campaign.The way I see the companion books is that they provide a sound format and system for designing your own genre-specific elements. They also provide a wide array of examples for those who don't care to do the extra work of customizing the system to their own particular worlds. The Science Fiction Companion does this exceptionally well.
J**S
and vehicle construction is excellent, power armor construction is extremely detailed despite the ...
I initially bought this just for the cybernetics system, but have since used it for design of new races, to build mecha, and in the construction of spaceships in my savage worlds game.Each subsystem in this book is very well put together, covering a lot of ground with little effort, a low page-count, and low-complexity rules that have a definite impact on the game (As I've come to expect from Savage Worlds).The cybernetics system is unique to Savage Worlds from the other ones I've seen, but also syncs well with the majority of how cyberpunk fiction and rpgs handle implants and functional prosthetic limbs. Robot/Android construction is very detailed and well put together, spaceship, mecha, and vehicle construction is excellent, power armor construction is extremely detailed despite the low amount of pages used, and the systems relating to zero gravity and other conditions in space are very easy to include in play.Easily one of the best sourcebooks for an amazing RPG system.
T**D
Decent, affordable sci-fi expansion for Savage Worlds
Maybe I just don't get the vibe of Savage Worlds, but I feel like the few books I've gotten so far have a bit of very cool stuff in them, surrounded by a large amount of more-or-less usable stuff, surrounded by even more stuff that seems entirely out of my expectations of what will be useful for a campaign.This SF Companion has some good races, edges, and gear (although they don't seem exactly consistent with those in the core book). I think you could use this and the core rules to drive a roll-your-own Star Wars or Star Trek campaign, maybe even a Mechwarrior-type setting. In that regard, it's very flexible (although I feel like it's not very deep, and, being generic, of course does not have any of the lore which is so implicitly important in such campaigns). I think the cyberware section is fairly disappointing (again, no real depth) and I feel like the androids, robots, cyborgs, and powered armor sections all seem somewhat repetitive but also have enough differences to make interchangablility impractical. So, I think you might be able to run a Starship Troopers sort of campaign with this, but most Cyberpunk settings would probably fall short.All in all, it delivers what it says -- sci-fi into Savage Worlds. I just feel, although it's a quite workable expansion, it missed a lot of opportunities to be a great supplement.
E**E
Time to get savage with Science Fiction
Savage Worlds gives you the Science Fiction Companion book gives us what the game can be like with laser powered weapons, space battles with all manner of ships sizes and even what to do when you want to upgrade your species with cybernetic components. Like all of the Savage World books this comes as a glossy colored book that cover the various topics needed to run a campaign one-shot or a long term one. This book covers all the important questions one has when they think "Can I do a science fiction game". I had started to work on a Blake's 7 concept and this book came in handy and with what I know of the show and of Savage Worlds its coming along nicely. This is great to have along with the standard core rules and any other companion book where you want to try and combine rules to make things work.
M**L
Good supplement
If you want to use Savage Worlds for a sci fi setting, this gives use a large number of options and is pretty well organized. I'd like a larger tertiary, a large list of non-weappn tech items, and maybe slightly more detail on player character robots, but all in all it is a good addition to the core book.
D**C
Happy to get it
What I was looking for!
L**R
A frequently referenced book at my game table.
Arrived fast. My gaming group plays a LOT of savage worlds. Recently we had been playing a conversion of Dark Heresy Warhammer 40k setting using Savage Worlds (because we preferred it to the Fantasy Flight rules). The DM had a copy of the Sci Fi Companion and I liked it so much I added it to my collection.This book has some good ideas for alien races, gear, edges and also has lots of DM tools (monsters, stats, rules for ship combat). There's not a lot of fluff and they keep the sci fi setting pretty generic so you can fit it into your own (40k, STAR WARS, etc).This book does not include a plot point campaign. However, I'm interested in trying out, "The Last Parsec" adventure from Pinnacle Entertainment that goes along with the book. Check it out on their website.
G**I
Sci Fi Savage Worlds.
A bit too generalist to let me do what I wanted and very slim for the money paid. Disappointed.
K**N
there's a nice workable amount of ideas here
Manages to fit the story setting I need, there's a nice workable amount of ideas here.
J**E
Out of this world!
Great resource, just needs transformable robot rules. Essential book for modern and post modern settings.
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