Description
- ORBITER "CLASSIC" GRAND SLAM ring toss is a desk top game for 2 to 6 players, taking 1/2 hour to 3/4 hours to play, about 10 minutes to learn the basics, and a lifetime to perfect the swings. To score the "Orbiter Classic Grand Slam" is HUGE! You must make six ringers in a row - Swing #1, #2, #3, #4, #5 and the last and most challenging of all, Swing #6.
- CHALLENGING ∙ ENGAGING ∙ DECORATIVE. The Orbiter is designed to have the sculptural look of a work of art with the function of a very dynamic and challenging ring toss game.
- The executive toy "Copplestone's Orbiter," is a pendulum device to demonstrate the law of motion. The object is to set the ring in motion from one, taller, uniquely angled post, to ring the second, shorter, conversely angled post. This is accomplished along a limitless number of pathways. If you use just the right amount of force, angle, and slope, you will have a ringer every time. As the player builds an understanding of how to move this ring through space, this brain teaser will help develop the player's powers of concentration, eye-hand coordination, logic, and reasoning.
- In the Orbiter "Classic" Grand Slam ring toss game - The player with the most points in three sets wins the match! There are three swings per game, six games per set, and three sets per match. Players take turns: three swings of the same swing type per turn. There are six swing types in all (1-6). Make as many ringers as you can. The more difficult the swing type, the higher the point value it has. The maximum number of ringers per set would be eighteen, and would have a perfect score total of 63 points. Start with swing #1 (1 point per ringer). Try three swings and go on to swing #2 (2 points per ringer). Go right down the line until everyone has had three tries at each of the six swing types. Keep track of your score.
- Made for the COFFEE TABLE, DESKTOP or BAR, players are challenged to learn six orbiter swings and then to see which player will make the most ringers of the six swing types to win the match. A large part of the orbiters appeal is learning the swings and then teaching the swings to your friends. To start players will likely be just trying to make a ringer but once they have all mastered the six swings they will be able to enjoy competitive games. Players take turns, three swings per game, four games per set and three sets per match.
Orbiter is 10" tall, it has a 3.5"X3.5" six sided hard wood base, two clear acrylic posts, a cord and a ring. Game rules and scorecard are included. The Orbiter is similar to the executive gift Newton's Cradle in that the Orbiter is a pendulum device, used to demonstrate the laws of motion. Newton's Cradle and the Orbiter are part of a group of toys known as "art in motion toys". Swing descriptions: To learn the swings, please use the text below and the video demonstrations. Swing # 1 - With the long post toward the player, swing # 1 requires that the ring be drawn back to the right side of the long post. Swing the ring down and then up onto the shorter post. Swing # 2 - With the long post toward the player, swing # 2 requires that the string be looped left and drawn back. Swing the ring down and then up onto the shorter post. Swing # 3 - With the short post toward the player, swing # 3 requires that the ring be pulled back, up and out several inches to the left of the shorter post. Swing the ring down toward the base of the longer post. It will then curve out and then back and up onto the shorter post. Swing # 4 - With the shorter post toward the player, swing # 4 requires that the string be looped around the long post to the right and back so that the ring is held over the top of the short post. Swing the ring out to the right. It must travel all the way around the long post up and onto the shorter post. Swing # 5 requires that the string be looped once around the long post and then drawn out to the right of the top of the long post. Swing the ring down between the two posts. It will then loop out around and back up onto the shorter post. Swing # 6 requires that the string be looped twice around the long post to the right and drawn back to the player. Swing the ring out hard to the right. It will travel back around the long post twice and then catch onto the shorter post.