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  • A FAST WORLD WARM GAME - 1914 is the next title in Ian Brody praised Quartermaster General series by criticals. The game plays between two and five players and takes about one and a half hours..
  • FAST, LIGHTWEIGHT WARGAME FOR EVERYONE - If you don't know the Quartermaster General series, these games are lightweight, card-driven wargames that rely on teamwork. The games play like Euro strategy games and are enjoyed by Wargamer and non-wargamers alike..
  • The well-balanced game offers hours of fun - Based on the innovative card-driven mechanics of the original game Quartermaster General, Ian has cleverly adapted and adapted the core engine to reflect the taste and the First World War. Easy to learn, fun game with lots of replayability..
  • Includes 216 cards – 1914, each card has two different uses, one when playing, the other during preparation. When you're in turn, you have the rtunity to play and prepare a card. You can also spend cards to draw more troops, or use cards to decrease your nents due to wear and tear. However, your deck represents your entire resources. So if you drive through your deck too early this can lead to.
  • Includes 61 games – players always play in the same order, starting with Austria Hungary / Ottoman Empire, followed by Russia, Germany, France / Italy and Britain / USA. Regardless of the number of players, all powers are played. With five players, each one controls only one power, if less than one he can control two or even three, playing them separately..
Quartermaster General: 1914 is the next title in the critically accled Quartermaster General series by Ian Brody and creates a narrative of the First World War in Europe, reflecting the , technological, and social changes that occurred over the following four years. In Quartermaster General: 1914, each card has two different uses: one when played, and another when prepared. On your turn, you have the rtunity to both play and prepare a card. You can also spend cards to draft more troops, or use cards to attrition your nents. However, your deck represents your overall resources, so moving too quickly through your deck early might result in your unsupported armies being swept away in the final rounds of the game. This is worth it if you can capture Berlin or Paris in 1915, but if your gambit fails, you may have a tough road ahead. The game ends after 17 rounds of play, or earlier if one side has a commanding lead. 2-5 Players90-120 Min Playing TimeAge: 12

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PSC Games - PSC005 - Quartermaster General 1914 - Fast Paced World War One Strategy Board Game - WW1

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