🌍 Dive into the Science of Fun with Cellulose!
Cellulose is a MENSA-recommended board game that combines strategic gameplay with educational elements, allowing players to learn about plant cell biology, photosynthesis, and biochemistry. Designed for 1-5 players, it features various winning strategies, interactive resource management, and dynamic scenarios for endless replayability. Perfect for families, students, and educators, this game transforms learning into an engaging experience.
Package Quantity | 1 |
Item Weight | 1.49 Kilograms |
Material Fabric | Cardboard |
Subject Character | Plant Cell Biology |
Style Name | Cellulose Board Game |
Color | Multicolor |
Theme | Plant |
Number of Items | 1 |
Language | English |
Container Type | Box |
Special Features | Board Game |
Number of Players | 1-5 |
N**R
excelente juego
seria interesante tener la opción de la versión en español y la de coleccionista
K**R
Great Science Game
Another great game from Genius Games! We have and love Cytosis and were really excited to see them release a plant cell version. It's beautiful, the components are well made, scientifically accurate, and fun. My 8 year old won the first round but there will be many more rounds to come.I absolutely recommend this game to people who are homeschooling, love science, enjoy worker placement type games, or just appreciate really well made games with a unique theme.
J**O
Great learning tool!
Very detailed & easy to assemble!
M**Y
Lots to learn
Lots to learn. But everyone enjoys the challenge.
A**N
Fun Worker Placement with an Interesting Botanical Theme
Cellulose is a decent abstract worker placement game that's elevated by a unique and well-implemented theme, wonderful components, included variants that boost replayability, and a thoughtful solitaire mode.Figuring out the rules and interactions takes a bit of effort, but it won't give hobby gamers any trouble. The rulebook is clear and complete, and we haven't had to resort to searching online forums for clarifications. If you're coming straight from family games, Cellulose will likely intimidate you. Take your time, and maybe watch some online how-to-play videos. The game isn't as complex as it looks.Regarding the theme, while I think it's really cool, don't expect an actual simulation of plant life. You're placing worker pawns to collect blue and clear cubes and convert them into green hexagonal blocks. That said, the physical/graphic design makes it easy to think about that as converting CO2 and water into carbohydrates. During play, we often find ourselves thumbing through the included science book to see how our in-game actions relate to plant science. It definitely adds an interesting dimension!
H**E
Excellent, easy to learn, game with a science theme
We own and play Cytosis (another science based game from the same publisher) so were ready for the mechanics/style of Cellulose. The two games share many of the same processes, though the science is different.Gameplay is quite simple - once you figure it out. You place your worker on one of the areas on the board to collect/convert resources, pick up a card (which provides point scoring opportunities), play a card (if you have the required resources), or move one of your resource collection tokens along a resource track which will provide specific resources at the start of a round.That said, the instructions *can* be a bit daunting, especially if you're not used to hobby type board games. They *do* explain things fairly well but don't provide many visual aids for how the cards are used, what different card sections do, and how they work. That can make learning the game more difficult than necessary. I spent more time figuring out just *what* they were talking about (mostly with the cards) than I felt should have been spent for a game of this complexity. It's easier to set up a game for 2 players and play through solo while using the instructions to get the hang of game play and how things work. When I did that it all fell into place fairly quickly.Action spaces can be limited to *one* player taking the action or *multiple* players taking the action. Spaces that are limited to a single player provide greater benefits with lower benefits provided to the multiple player areas. The "first" player can change from round to round as there's a special action spot that provides the "first player marker" allowing the player with that token to go first on the next round. This can really mix up what you've planned to do as the better spaces are often taken early and it provides a way for anyone to be in a position to take those better action spaces.The set of actions that allow you to move tokens along a split-level (root or shoot) resource track is quite limited as once you've reached one of the several limits of those 2 tracks those action spaces will be "wasted" areas on the board. That's because when you reach the end of a shoot/root track you can no longer move your piece. At first this made the game feel rather limited in actions until we realized the flip side of this side-board (aka the Mangrove board) plays quite differently and allows players to freely move around the resource areas. This provides for significantly enhanced and varied game play plus keeps those action spaces quite viable right up to the end.Points are scored by helping keep plants hydrated, building the plant's cell wall (also an end game trigger), and obtaining cards which provide additional actions/points.One thing people tend to overlook when playing is selecting the "pick up a card" action. Picking up cards is practically required to get bonus points to win. If you make poor selections you'll likely lose. The cards can also provide extra player actions by allowing you to pick up a piece and play it again in the same turn.The quality of components is quite good. Thick, sturdy, cardboard is uses for various resource multiplier tokens and a few resources, some resources are made of wood, and the ones you'll use most often are colored acrylic squares. The game board is double sided to allow for 1-5 players (one side for 1-3 and the other for 4-5). The "Plant" side-board is nice and sturdy though not quite as thick as the main board. It, too, is double-sided with "normal" play on one side and the more variable "Mangrove" on the flip side.The single player mode on this one is very good. It provides quite a challenge and feels just a bit more complex than multi-player. It uses a special automa board and deck of cards to collect resources, select actions, obtain/play cards, and score points - and it can be quite aggressive, blocking action spaces you *really* wanted to take. The way the system was constructed the automa strategy will change from game to game so you can't always predict what it'll do next - just like with a live player. It did take a bit of time to work out just how the solo cards work (they're multiple action types based on the state of the main board and/or automa board).This one's not quite as complex as Cytosis yet still scratches that same itch. Plus it has a solo mode that's not available in Cytosis (at least from the publisher). That it is also based on actual biology of plants makes it a learning experience - and a fun learning experience at that. It's also a very attractive, enticing, looking game on the table.Highly recommended.
E**S
Good starter kit for kids.
This was a good starter kit for the kids to understand more STEM and educational stuff rather then always being on electronics.
N**H
Great for home education
Players in this game compete by taking several actions per turn to complete various processes of plant biology. The end goal is to score health points mainly through building the cell wall (cellulose) using carbs formed through photosynthesis. Players compete to use limited action spaces with diminishing returns to fill the resources they need.In the early game, players choose between rushing cell wall for high points or growing their root and plant structure for higher resource income. In the mid game, players try to complete cell wall and strategically collect and pay to play cards. During the last round, players can use remaining resources to consume cards in their hand for a final few points. Cards are based on things like enzymes or plant specializations.The board has two sides for 1-3 player or 4-5 player games. There is a solo play option with three difficulties of opponent. Plus there are two optional setups for simulating mangrove or cactus biology.The cardboard cutout pieces pop out easily with no frayed edges. The CO2, water and proteins are pleasantly bright plastic cubes. It does take a bit of work to clean up all the tokens after the game.There is a second booklet in the game aside from the rules that explains the science behind the game in some detail. I found it very interesting. The main selling point of this game is that it will have the players using a lot of terms and concept from plant biology as a part of the process of playing.My children are a bit young for this game, so we paired them with a parent in teams. After the game my five year old came to me before bedtime and said "6 carbon dioxide and six water," so I can say that she did definitely learn something. I imagine that a bit older child would remember some basic science facts that are built into the gameplay with little effort after a few games.
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