

🎯 Lock, Load, and Lead the Pack with Precision Power!
The Nerf Rival Fate XXII-100 Blaster is a high-precision, single-shot toy blaster designed for advanced accuracy with an adjustable rear sight and optimized barrel. It fires Nerf Rival Accu-Rounds at 90 feet per second, delivering consistent, aerodynamic shots. Featuring a breech-load mechanism and ergonomic design, this battery-free blaster is perfect for millennial pros seeking both style and performance in their competitive play.





| ASIN | B09CBZ2VBP |
| Age Range Description | Adult |
| Are Batteries Required | No |
| Best Sellers Rank | #43,000 in Toys & Games ( See Top 100 in Toys & Games ) #215 in Toy Foam Blasters |
| Brand Name | Nerf |
| Customer Reviews | 4.6 out of 5 stars 1,086 Reviews |
| Included Components | Toy Blaster |
| Item Dimensions L x W x H | 12.5"L x 2.62"W x 8"H |
| Item Height | 8 inches |
| Item Type Name | Toy Blaster |
| Item Weight | 0.29 Kilograms |
| Manufacturer | Hasbro |
| Manufacturer Maximum Age (MONTHS) | 1188 |
| Manufacturer Minimum Age (MONTHS) | 168 |
| Material Type | Plastic |
| Maximum Range | 90 Feet |
| Number of Items | 1 |
| Occasion | Birthday |
| Size | Medium |
| Style | modern |
| Sub Brand | Nerf |
| Target Audience | Unisex Kid |
| Theme | Video-Games |
| Toy Gun Type | Blaster Toy Gun |
| UPC | 195166153209 |
M**S
Great nerf toy!
Great nerf gun! Easy to use, shoots straight and with serious force. Not enough to hurt lol Well made and so fun!
M**I
Averages 93 FPS on the Chronograph; a budget Rival accu-plink Jolt.
My ProChrono Digital chronograph measured the speed of the Rival Rounds fired by this stock Nerf Rival Fate XXII-100 blaster at an average of 93 feet per second (FPS) using Nerf Rival Accu-Rounds (it is not compatible with shooting darts, only Rival balls: 90 FPS, X-Shot ammo: 92 FPS, and HeadShot ammo: 84 FPS, respectively). The standard average velocity of a Nerf Rival blaster is 100 FPS so the velocity of the Fate’s shots are slightly less than the standard. However, it is marketed as a precision sidearm and at this it seems to fulfill it’s purpose as best it can. The secret of their improved accuracy claim seems to rely on the larger dimpling on the surface of the rival balls, making it resemble…aftermarket product type ammo. It may be easier to operate than the Rival Knockout, but still takes some intuition in order to operate. Apparently you need to pull all the way back on the T-bar handle, as pulling only enough to prime it does not activate the breech to open up. Pulling all the way back to the furthest extent makes the front barrel extend forward, revealing the breech to allow the insertion of a round, or two. Even three at a time, but it will be cumulatively weaker in force when firing multiple rounds; The blaster was designed for one at a time, but it is comical that it allows more than one if you so choose. The Fate is backwards compatible with regular Rival Rounds and can shoot them nearly just as well in my testing. Aesthetically, the blaster is rather appealing in both design and performance aspects. The powder blue and electric yellow coloration make a terrific contrast alongside the standard black and orange Rival colors. The iron sights would look at home on an SMG (Sub-Machine Gun), but looks just as well on this pistol. The green translucent plastic front sight add an especially cool flair to an already fantastic color scheme, but sadly the adjustable yellow rear indent is too loose and wobbles around if not in the foreword most position. This all but defeats the purpose of allowing it to be adjustable in the first place. There is a locking mechanism located above the handle grip on the right side. Speaking of the pistol grip, I find it comfortable and ergonomically pleasing. Unusually enough, there is no internal locking mechanism preventing the blaster from being fired before closing the breech. As a result, the round will not seat into the breech until the front barrel is pushed inward. Nerf typically goes out of their way to insure the blaster does not work until it is properly loaded, but in this case they did not feel like it was a concern (and maybe they were right). In conclusion, like the Knockout, I do feel that having to seat the round into the breech by pushing in the front barrel is still an extra step to have to perform in order to operate the blaster, but I suppose Nerf wanted a safer single shot blaster that exclusively shoots balls only. This attractive side arm is more form over function, but fills in the missing void of the single shot budget blaster that people can plink around with at home or at work (or wherever permitted). Competitive “Nerfers” will probably not be using this much, but it does indeed accomplish what it was designed to do, and does it remarkably well in light of it’s cost. Also, accuracy, giftable, and durability are it’s hallmark attributes, a rarity from Hasbro as of late.
T**R
This gun seals its’ fate!!
Pros-rival build quality, fast shipping to SF, xlnt gift n presentation box, hits hard, ez to prime, fun as heck in-spite of steps to fire n load, fab pricing. Cons-typical skimpy Hasbro ball count, no on board capacity, colors are ok but kinda juvenile but Tis a toy in the end; I get it. This new series release is a winner overall as Rival is the benchmark of quality for Hasbro so fit n finish is exemplary-no creaking or sharp edges etc but the new rounds are hardly any better except less weight so they do fly faster but not anymore accurately. Buy in confidence as these are soooooo much fun n $12.50????? The price of a pack of cigs or a burger n fries; both are much worse for ya than these thoroughly enjoyable blasters. I dig!!!!!✌️🙌🤟
D**N
Entry-level RIVAL blasting, but are Accu-Rounds worth the investment?
While Hasbro has been "testing the waters" with the Hyper series and a ton of questionable licensed blasters, fears abounded that RIVAL might be going the way of the dodo. Thankfully, this is not the case as this fearsome new jet black and soft blue RIVAL series has hit the scene. The Fate XXII-100 is the entry-level option, that being the least expensive and therefore most accessible of the three (along with the Vision and Pathfinder). Right out of the gate, the Fate has a great look. Aside from the previously mentioned colors (which I feel look quite sharp), it also has a nice pop of yellow running down the underside and some orange on the trigger and barrel. The opaque green plastic sight is quite fun, as well, and on a RIVAL blaster is actually somewhat relevant. The plunger tube has an interesting "T" shaped pull, and the draw is reasonable given the power of the blaster in question. Speaking of power, performance-wise the Fate is about on par with what you'd expect from a RIVAL pistol, putting it in the same category as the ever-popular Kronos. Its loading mechanism, however, leaves something to be desired; first, the plunger must be pulled back, which opens the breech. A ball can then be loaded, followed by pushing the barrel in (it pops out with the breach) to ready the blaster for firing. It's not terribly complicated, but it's slow going compared to the rack-and-slide action of the Kronos. But the real question here is do the new RIVAL Accu-Rounds do what Hasbro claims? The short answer is no; they're definitely high-velocity and reasonably accurate (especially by Nerf standards), but outside of the nice blue color and larger dimpling, they seem largely the same as the well-known yellow RIVAL rounds. The fact that the Fate only comes with 3 of these and they're easily lost is definitely a factor in my value rating here. Overall, the Fate is a nice little blaster for the price tag, and while not something that can be called purely competitive it's certainly a good performer. Just don't expect the Accu-Rounds to do anything that existing RIVAL rounds don't already do, which is probably a benefit since Hasbro is likely to charge obscene prices for the new ammunition anyway.
P**R
Extremely accurate and powerful
I bought nine of these fate pistols and six of the visions (the same blue design but with the ones with an 8 magazine tube). After trying several with 3rd party ammo, the yellow balls in a 500 bin batch for$36, I found the ammo worked great with both. The fate was a little more powerful and went in a better straight line, as well as being more accurate. I could hit a light switch consistently from twenty feet away, in outside it went about 100 feet distance. My teenager agreed this is not a toy but is really for adults. Of the two I prefer the fate since if you are only loading one ball is faster to load than the vision. The eight mag is nice on the vision for close range spray but i think accuracy is more important and slightly prefer the fate.
M**N
Not a good cat toy
As a very inexpensive nerf gun this is fantastic. Large, easy to use. Not sophisticated at all, put a ball in the end, cock the gun (hard to pull for small hands) and pull the trigger. Unfortunately for cats, the ball fires REALLY hard and is extremely loud when the plastic slams together. We weren't shooting at the cats at all, but wanted a toy to launch balls for them to chase. They flew too hard and fast and the gun scared them with the noise. Fortunately the cats love to chase the balls if you throw them. Not ideal though. We also tried putting pom poms in the gun, but that doesn't work at all. Great toy for it's intended purpose, just expect the balls to fly fast and hard enough to knock pictures off of the wall
C**U
Best of the Rival series
I have a huge Nerf gun collection and can say with certainty that this is probably one of the more accurate and precise guns. The loading mechanism is perfect and never jams, and the strength of the gun is pretty top notch. Every bullet hits the same target even from 20 feet.
B**A
A great, reliable sidearm for people with smaller hands
The NERF Rival Fate is compatible with all Rival-type ammunition I've tested so far: official Nerf Rival rounds, the included Accu-Rival rounds, X-shot chaos rounds, and four different off-brand ammo types I've tested (Heylcm, XI Boom, HeadShot, TiopLior). As usual with the more recent RIVAL lines, the marketing gimmick isn't super relevant. There's a moving vertical sight that adjusts for distance, but Rival guns aren't really accurate beyond 25 feet so it doesn't matter. But as far as Rival guns go, this shoots super straight and has that satisfying RIVAL power. The plunger handle is a very nice design (double hooks), and sturdy enough to where it shouldn't break with normal rough use. My favorite RIVAL sidearm is the Knockout, but I have friends with smaller hands who have difficulty gripping it comfortably because the very wide firing spring is contained in the handle. The firing spring on the Fate, however, is up behind the breech, which means the handle can be a lot narrower. Much more comfortable for small hands. Also, the Fate has an advantage over the Knockout in terms of reload speed. The Knockout requires a 5-step loading process before it can fire, but the Fate only has 3-steps. If you don't own any rival guns and want a cheap entry into the hobby, this is a great first purchase. You can plink small targets around your house for a very low price. ADDED BONUS: Nerf almost always skimps on ammo, but they actually give you three rounds with this purchase instead of one. HEADS UP: Pulling the plunger handle until it clicks will engage the firing spring, but you have to pull it a tiny bit farther after that to actually open the breech. I've seen people get a little bit frustrated because they think the gun is malfunctioning, but really they just need to pull the handle a tiny bit farther to get the breech open.
Trustpilot
2 months ago
1 month ago