Warhammer Fantasy Roleplay 4e Core
Product Dimensions | 8.5 x 1 x 10.7 inches |
Item model number | CB72400 |
Is Discontinued By Manufacturer | No |
Target gender | Unisex |
Material Type | Cellulose-based or similar non-woven material |
Additional product features | Portable |
Number Of Items | 1 |
Style | Classic |
Batteries required | No |
Item Weight | 3.2 pounds |
C**R
Warhammer Fantasy. Aventuras no mundo clássico de Fantasia Obscura e Sombria (Grimdark Fantasy).
A 4ª edição de Warhammer Fantasy RPG veio pra ficar, com uma linguagem direta, e abordagens muito detalhadas sobre o Velho Mundo ("que logo irá cair em ruinas sim-sim, Pelo Rato-com-Chifres!"), o livro é impecável, do início ao fim, para aqueles, assim como eu, que estão um pouco cansados de D&D e RPGS heroicos onde tudo gira em torno dos Personagens dos Jogadores, aqui enfrentamos verdadeiros inimigos, sem duvida o RPG mais OSR da atualidade. Enfrentar as forças do Caos é BRUTAL!A Amazon nunca me decepcionou, o livro chegou em perfeito estado, e já estou me debruçando sobre ele e explorando o fantástico mundo de Warhammer Fantasy! "Glory to the Empire!"
R**S
Libro mal empacado
El libro llegó maltratado y muy mal empacado
L**O
Un manuale di alta qualità
Arrivato in perfette condizioni, all'interno del manuale la grafica è fatta veramente bene e si legge facilmente. Essendo in inglese è molto più preciso in alcune situazioni incerte. Molto bello il tipo di ambientazione e ho iniziato a fare qualche oneshot. Consiglio questo manuale soprattutto per chi è alle prime armi con il gioco di ruolo (es. D&D, Pathfinder ecc.).
C**L
Perfect
Takes me back to the original rules and been hardback will last ages and full of easy to 7nderstand asic rules but in-depth too. Far better than many modern day rpgs
B**.
By Sigmar! This Game is Brilliant!
Absolutely fantastic game!I've been a Warhammer fan for almost 2 decades, and while I never played 1E or 2E of WFRP, I decided to give 4th Edition a shot and it has been a blast for my friends and I. There are some issues regarding balance (like the elf class getting absurd characteristic bonuses), but I absolutely love the game they've created here. The D100 system, levels of success and the huge plethora of careers, player builds, customizable monsters and the raw brutality of combat make this a very fun and challenging experience. I'm currently running two games as the GM and with my lore knowledge and the flexibility and customization the game offers I can see myself playing this for many years to come.Character creation is practically endless, with lore being your only real restriction. The book offers tons of experimentation for people who want it, even giving you tips for PC's in the bestiary if you really wanted to play a Skaven. Just reduce the stats by -10, then roll 2D10 and there you go! Balance the creature traits and roll for talents as you see fit and work with the GM to create something unique.If you're the GM who finds the bestiary a little lacking like I did at first glance, NO PROBLEM, the game readily prepares optional traits to customize monsters quickly! Skaven Clanrat a bit too easy for your players? NO PROBLEM! Add some of the optional traits like "Mutation" and spice them up with a few diseases from the vast list of plagues, poxes and ailments in the "Rules" chapter of the book; buff up its Toughness and Strength by +10-20 or so; lastly, flavor the look of the monster to the players as a pox-riddled hairless rat smelling of rotten meat covered in filthy green robes and you've got Plague Monks! It's *that* easy. Fans of Warhammer lore essentially have more than the bestiary seems at first right at their fingertips, so stretch those creative muscles. I've already got a line-up of Norscans using this very method and it works fantastically.Magic is a treat unto itself, which I sadly haven't tried much of because for the first time I can recall in recent memory playing TTRPG's, NOBODY IN MY GROUP CHOOSES SPELLCASTERS! I'm floored, because the reality was my groups loved the career variety so much nobody wanted to play a spell caster. People chose careers like bounty hunters, advisors, and beggars instead of wizards because of the roleplaying potential.Combat is brutal and far more challenging than say 5E D&D, which I still love. In this game even basic enemies like goblins can give you a run for your money, with critical hits and poor planning putting characters in the hospital for weeks! No max health long rests or revives here! It's the grim dark fantasy world of Warhammer, and it feels dangerous just walking down the street for my players. They're hiding their money, keeping weapons ready in almost every conversation and always looking for ways *out* of a combat situation using bribery and intimidation to survive in the rough city of Ubersreik. Hearing the reactions my players give to just simple opposed haggle rolls is heartwarming, and the strong emphasis on teamwork to get out of dangerous situations forces players to work strategically as a cohesive unit, with personal goals and story-lines being equally rewarded and encouraged. These are tactics I simply didn't see when I played 5E, which feels more like a video game at times--a very fun and rewarding video game, but it's a shame so many solutions can be solved with slapping people with a sword.I've been told Zweihander is also a fantastic, similarly brutal and grim experience worth trying out; and that it can add some new elements to freshen up Warhammer 4e if it ever grew stale, so I'll be sure the check that out too. As for now this game gets two thumbs from Sigmar way up!
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