Interface Zero 2.0 (Savage Worlds, GGPIZ201)
M**S
A Fantastic Game with Lingering Issues
Interface Zero 2.0 has a lot going for it as a tabletop RPG. It's a very imaginative setting and meta-narrative, and looking through the book made me eager to generate a character and play. The artwork is really wonderful in many places and the design and layout are superbly done.The elements of the game IZ2 brings in for itself that are not found in other Savage Worlds settings are likewise vivid and engaging, encouraging the imagination and inviting players and GM's to get creative. The new character races are very fun and their improvements or adjustments to others make sense and add to playability. All in all, this is a game that rewards the group's investments of imagination and effort. Having just finished playing in a long campaign that transitioned from the first edition of IZ to this update, we all felt 2.0 was a big step forward, increasing the game's accessibility and giving our enthusiasm a mid-campaign jolt.That said, the economy in this game is just a baffling mix of contradictory pricing and reward. In some ways that can be played as reinforcing the world's tremendous wealth disparity, but on the other, some things are just absurdly cheap and others equally absurdly expensive. In the end, we relied on pricing from a generic Science Fiction supplement for Savage Worlds and our GM's handing out of in-game resources as often as we did this book because otherwise our characters would never have had any of the fun toys. In that respect, the game's equipment lists can be a detriment to play. As a player and GM, I prefer to focus on elements that support play. There may be other groups who find the game's economics a better fit for their group or their story, but for me it was more a source of distraction and anxiety than of fun. It's exacerbated by how much a part of the game the economy and gear seem meant to be.Overall, though, this is a much-needed update and I'm very glad I bought it. This was money well spent and there is no other game like it in the Savage Worlds space.
J**.
Very detailed cyberpunk neo-noir transhuman setting
This book is fantastic and gives you everything you need to play a variety of near-future grim & gritty human and post-human adventures focused on advanced technologies. The setting weaves throughout the text and flavors everything. The art is also great and aids in a sense of immersion into this world. Highly recommended if you like Cyberpunk and Savage Worlds.
M**.
Great setting for Savage Worlds system
Wonderful cyberpunk setting for Savage Worlds game system. Very rich in detail. I jumped on the Kickstarter for Interface Zero 3.0 and know that I will love it as much as this edition.
W**7
Get the book rather than the pdf
Fantastic book! It offers an incredibly in-depth view of the cyberpunk world of Interface Zero, amazing artwork, and lots of ideas for characters. Interspersed among the text are comments made by various usernames, which gives a feel for how the general populace interact with each other. Don't be scared off by the price. It's a pretty thick player's guide, and you're definitely getting your money's worth.
H**N
Very happy with this purchase
Very solidly written campaign world. I actually bought this to use the implants and drugs section for my Savage Worlds Star Wars campaign, which it does quite well, but I will likely run a campaign in this world since reading the book. Very happy with this purchase!
D**A
Well written and fantastic illustration. Well printed and bound very well (which ...
Well written and fantastic illustration. Well printed and bound very well (which can be an issue for these kind of books)
B**.
My favorite Savage setting
Great setting, great value
J**N
Five Stars
This is a great book to help you set up a solid cyberpunk campaign.
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