E.S.P. is 3.5” tall, it has a 5.5” X 5.5” six sided pvc base, three wooden eggs and three wooden dice. Three, four colored, fixed and spinning dice are concealed inside the E.S.P. base and covered by three solid and attached wooden eggs. When playing the E.S.P. "Race to 21", the first player to score 21 points wins. Each player receives ½ of one point for each matching color in a non-matching location in the base. Each player receives one point for – one matching color in a matching location in the base. Each player receives four points for – two matching colors in their matching locations in the base. Each player receives sixteen points for – matching all three colors in their matching locations in the base. One player (the sender) arranges the colors on the dice and hides them from view under the three eggs. The rest of the players (the receivers) use their extra sensory perception to try to determine which of the four colors on the dice is facing up in each of the three locations in the base. Write those selections on a piece of paper and when everyone is ready the player who hid the dice will uncover the dice. Add up your points and pass the E.S.P. base to the next player so that they will have a chance to hide the colors. Repeat the process until someone scores 21 points. Settle all ties with a sudden death round. For Identification: When the base is viewed with the eggs in front and cords anchored behind them, from left to right the eggs are numbered 1, 2, and 3. Players may choose to play on teams, with two or three players on each team. Teams share their color choices making it much more likely that the team will have a “set match” (all three colors matching) because when one team member has two colors matching his teammate may have the third color for a “set match”. Teams need to be sure to count all of their combined matches. When it is the teams turn to be the sender each team member may share in the color selections.
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