👾 Relive the Glory Days of Gaming!
Retroism Unholy Night: The Darkness Hunter is the first new 2D fighting game for the SNES in decades, developed by former SNK staff. It features four engaging game modes, supports multiplayer gameplay, and boasts 32MB of memory for an immersive experience.
P**.
re-live snes days.
I am a big super nintendo fan and glad new games are coming out so I bought this, now this game is really fun on the short side but fun and the graphics are top notch quality but.... the game is glitchy if I play survival mode with a certin charcter the game just goes black everytime.
J**Z
Complete in box.
Awsome product.
R**S
Great game
Great game it got me to take the snes out of the closet and turn it on again after a long time, the game mixes old school fighters gameplay with some new stuff you didn't see back in snes games, and plays great with the snes controller
V**Z
Buenos gráficos y jugabilidad, con un ritmo semi lento.
A mi parecer tiene buenos gráficos y jugabilidad, pero se juega a la misma velocidad que otros juegos de pelea para snes con un ritmo un poco más lento, como el SFII o Weponlord. Otro detalle es que el cartucho es de super famicom pero solo el cartucho no el juego, entrando con dificultad en consolas clones como las de Retro-Bit.
J**.
Fun Game For Fighting Game Fans
I've been playing fighting games casually for a long time now. This game is a great example of the time period its trying to evoke, and I do mean that as both a positive and a negative. Here are some quick highlights:+ Very responsive. It feels just like playing on an arcade cabinet. If you feel like there's input lag, it's probably your TV. If your TV has a "Game Mode", make sure it's on. Of course, for the best experience you should be playing this on a monitor or CRT.+ Fast-paced. Even the slowest character is pretty fast, and the fast ones can cross the screen in under 2 seconds. Attacks come out quickly, and your reaction time will be tested very frequently.+ Air-dashing and high-jumps/short-hops. This can be a pro or a con based on your own preferences, but to me it adds another layer to the game. Air mobility is very important in this game, and every character has at least one air special and one air super. And yes, IAD is in the game!+ Easy to pick up if you've ever played a fighting game before. All the special moves and Supers are common motions. Expect to do a lot of QCF, QCB, and DP motions. There are a couple characters with a charge move or two as well. Every character has at least two command normals, throws are simple to pull off, there is quick-rise, and there is an Alpha counter.+ Tech. My goodness there are a lot of little quirks I already noticed in the short time I played. A real lab monster would have a field day with this game. A fun, simple one is the clash mechanic. Attacks whose active frames collide will clash. This includes special and super moves. You can prevent taking chip damage from supers by clashing the attacks. This is kinda-sorta like a parry mechanic, but not quite since instead of using a joystick motion you are precisely timing your attacks to hit the oncoming attacks.+ The packaging. The box art is great, as is the manual. The cartridge itself is pretty sweet-looking too.+ Good mode variety. It has a pretty robust Training mode which is nice. You can set the CPU to auto-guard after the first hit, to crouch, to jump, or to repeat simple attacks. You can also modify the CPU difficulty to make it more like a real match, just with infinite health, meter, and time. In addition to that, there is a Story/Arcade mode, a Survival mode, and the usual VS. mode. I have yet to try Survival, but I have a little more on the Story below.- Only 6 playable characters. Unless there's a secret code or something to play as the story mode boss character which would bring the total to 7, but still, that's a pretty weak roster.- Very precise specials and supers. Unlike modern fighting games which let you get away with 'shortcut' motions for certain moves, you have to make the motions very precisely in order to get special moves out. This can be difficult to do on the SNES pad. Some people may consider this a pro, and I would probably be more inclined to agree if I had a proper stick to use with this. On the other hand, input buffering definitely exists and good charge-partitioning really pays off for the charge-characters. Negative edge can be applied to your advantage, or it can cause the wrong move to come out. It's worth keeping in mind that your mileage will vary based on your own experience level.- Balance issues. I may come back and update this section since this is just my day-1 impression, but there are some characters that are very noticeably more powerful than others, at least so far. For example, in my experience Reinhardt is on the weak side. This is due to the stubby range of his specials, and the fact that the enemy will often fall out of his supers, preventing them from taking the full damage. One of his supers actually has a gap in the middle of the animation where opponents can start blocking if they weren't previously! Conversely, Wurzel seems pretty strong. He has some Blanka-like moves that are hard to get out of unless you've mastered the Alpha counter timing, which can be very finicky. There may be some tech to be discovered that could change things up, so we'll see how this evolves over time.- The translation. Good lord this game is poorly translated. I'm pretty sure they threw everything into Google Translate and called it a day. The manual is readable overall, but the story/background lore is butchered. The dialogue in the cut-scenes in Story mode is passable at best, incomprehensible at worst. Each character has some unique dialogue with the others which is a nice touch, but again, it's so poorly translated that it can be hard to follow.- The music. There doesn't seem to be a lot of variety. In SF2 for example, each character has their own theme that plays for them. As far as I've seen so far, there's only one "battle" theme in this game, and it's kinda mediocre. Don't expect to be impressed in this regard.Overall, this game is fun. Whether it's worth the $50 price tag is up to you. If you're a big fan of the 16-bit era of fighting games or if you're an avid collector, this is worth picking up. Otherwise, see if you can try before you buy. I'm going to try to bring this around to locals at some point and see what people think.
Trustpilot
3 days ago
2 months ago