---
product_id: 14557320
title: "Advanced 3D Game Programming with DirectX 10.0"
price: "A$25"
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reviews_count: 8
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store_origin: AU
region: Australia
---

# Advanced 3D Game Programming with DirectX 10.0

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Advanced 3D Game Programming with DirectX 10.0 [Walsh, Peter] on desertcart.com. *FREE* shipping on qualifying offers. Advanced 3D Game Programming with DirectX 10.0

Review: Great beginner's book - So, the title of this book is "Advanced 3D Game Programming With DirectX 10.0", which seems to imply that the text is designed for intermediate/experienced programmers who want to up their skills to the next level. This book isn't really "advanced" at all -- it's an introductory DirectX/game programming book. So, keep that in mind if you're looking to buy this. However, if you're an experienced C++ programmer, but you're a newbie to DirectX game programming, then this book is absolutely perfect. It covers DirectInput -- teaching you the fundamentals for programming input in your game in a very straightforward non-pretentious manner. Direct3D, typically daunting to newbies, is given a very lucid, clear, and succinct treatment. Walsh also covers more advanced topics like scene management (in truth, he glosses over it, so you'll need to do additional reading elsewhere, but it's a good start...), pixel/vertex shaders, and several cool graphics techniques (pre-computed radiosity was especially cool). Walsh also covers the rudiments of network and sound programming, so your game will be "complete". I guess what I like most about this book is that while it's not too in-depth with regard to any topic, it goes over the basics of all necessary game programming topics, so that you can start writing basic games immediately (full games, mind you...not just a flyby through a room of cubes). It's a great fundamentals book that, if you read and understand fully, will allow you to transition relatively painlessly to more advanced books/techniques. While I was tempted to give this book 4 stars for the misleading title, I simply cannot find it within myself to give a book that is so good at what it does lesser than a 5. Oh, and for those of you wondering, "where do I go next after this book?", here's a list of what I'm using as a hobbyist graphics/game programmer...I hope it helps: - The ShaderX series (advanced real-time graphics topics) - GPU Gems series (more advanced, scientific real-time graphics topics) - "3D Game Engine Design" by David Eberly (great book that teaches you how to design a professional quality game engine) - Real-Time Rendering, 2nd edition (all the real-time graphics considerations and algorithmic fundamentals are here) - Game Programming Gems (these are like the ShaderX/GPU Gems, only for general game programming, including math, sound, input, graphics, scene management, etc.) I hope this review helps anybody interested in becoming a game programmer!
Review: Great Resource - I wanted to leave a fair review of this book despite having to update all the source code to Visual Studio 2010. The book encapsulates DX10 very well, and the networking portion was well worth the purchase. You do need to know a good bit of c++ and be comfortable working with templates, classes, pointers, and references. While the end game mentioned is included it is not built in the book as a "work towards this goal", but is something to look forward to still. I would have liked some chapters to go into more detail, but this book isn't a beginners guide so I knew that before making my purchase. Even in 2012 this book can still provide great information, and you are still able to utilize the source code. Just make sure you're comfortable with importing and debugging any issues that VS2010 throws out. The author does provide his email address, not sure if he changed it but he never replied to my questions.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #7,677,185 in Books ( See Top 100 in Books ) #52 in DirectX Software Programming #2,858 in Game Programming #3,135 in Computer Graphics |
| Customer Reviews | 4.4 4.4 out of 5 stars (10) |
| Dimensions  | 6.09 x 1.16 x 9.1 inches |
| Edition  | 1st |
| ISBN-10  | 1598220543 |
| ISBN-13  | 978-1598220544 |
| Item Weight  | 1.64 pounds |
| Language  | English |
| Print length  | 552 pages |
| Publication date  | January 25, 2008 |
| Publisher  | Wordware Publishing, Inc. |

## Images

![Advanced 3D Game Programming with DirectX 10.0 - Image 1](https://m.media-amazon.com/images/I/51cWH+DTJaL.jpg)
![Advanced 3D Game Programming with DirectX 10.0 - Image 2](https://m.media-amazon.com/images/I/41dsBMALOlL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great beginner's book
*by A***A on May 12, 2008*

So, the title of this book is "Advanced 3D Game Programming With DirectX 10.0", which seems to imply that the text is designed for intermediate/experienced programmers who want to up their skills to the next level. This book isn't really "advanced" at all -- it's an introductory DirectX/game programming book. So, keep that in mind if you're looking to buy this. However, if you're an experienced C++ programmer, but you're a newbie to DirectX game programming, then this book is absolutely perfect. It covers DirectInput -- teaching you the fundamentals for programming input in your game in a very straightforward non-pretentious manner. Direct3D, typically daunting to newbies, is given a very lucid, clear, and succinct treatment. Walsh also covers more advanced topics like scene management (in truth, he glosses over it, so you'll need to do additional reading elsewhere, but it's a good start...), pixel/vertex shaders, and several cool graphics techniques (pre-computed radiosity was especially cool). Walsh also covers the rudiments of network and sound programming, so your game will be "complete". I guess what I like most about this book is that while it's not too in-depth with regard to any topic, it goes over the basics of all necessary game programming topics, so that you can start writing basic games immediately (full games, mind you...not just a flyby through a room of cubes). It's a great fundamentals book that, if you read and understand fully, will allow you to transition relatively painlessly to more advanced books/techniques. While I was tempted to give this book 4 stars for the misleading title, I simply cannot find it within myself to give a book that is so good at what it does lesser than a 5. Oh, and for those of you wondering, "where do I go next after this book?", here's a list of what I'm using as a hobbyist graphics/game programmer...I hope it helps: - The ShaderX series (advanced real-time graphics topics) - GPU Gems series (more advanced, scientific real-time graphics topics) - "3D Game Engine Design" by David Eberly (great book that teaches you how to design a professional quality game engine) - Real-Time Rendering, 2nd edition (all the real-time graphics considerations and algorithmic fundamentals are here) - Game Programming Gems (these are like the ShaderX/GPU Gems, only for general game programming, including math, sound, input, graphics, scene management, etc.) I hope this review helps anybody interested in becoming a game programmer!

### ⭐⭐⭐⭐⭐ Great Resource
*by S***O on February 7, 2012*

I wanted to leave a fair review of this book despite having to update all the source code to Visual Studio 2010. The book encapsulates DX10 very well, and the networking portion was well worth the purchase. You do need to know a good bit of c++ and be comfortable working with templates, classes, pointers, and references. While the end game mentioned is included it is not built in the book as a "work towards this goal", but is something to look forward to still. I would have liked some chapters to go into more detail, but this book isn't a beginners guide so I knew that before making my purchase. Even in 2012 this book can still provide great information, and you are still able to utilize the source code. Just make sure you're comfortable with importing and debugging any issues that VS2010 throws out. The author does provide his email address, not sure if he changed it but he never replied to my questions.

### ⭐⭐⭐⭐⭐ Five Stars
*by I***I on December 30, 2016*

It wold be very interesting to read what Peter would say about DX11 and DX12!

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*Store origin: AU*
*Last updated: 2026-05-06*