---
product_id: 1391235
title: "The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds"
brand: "indie boards and cards"
price: "A$64"
currency: AUD
in_stock: true
reviews_count: 8
category: "Indie Boards And Cards"
url: https://www.desertcart.com.au/products/1391235-the-resistance-card-game-by-indie-boards-and-cards-social
store_origin: AU
region: Australia
---

# No player elimination keeps everyone engaged 30-minute rounds for fast-paced, repeatable fun 5-10 players, perfect for dynamic group play The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds

**Brand:** indie boards and cards
**Price:** A$64
**Availability:** ✅ In Stock

## Summary

> 🎲 Outsmart, Outplay, Outlast – The ultimate bluffing showdown awaits!

## Quick Answers

- **What is this?** The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds by indie boards and cards
- **How much does it cost?** A$64 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.au](https://www.desertcart.com.au/products/1391235-the-resistance-card-game-by-indie-boards-and-cards-social)

## Best For

- indie boards and cards enthusiasts

## Why This Product

- Trusted indie boards and cards brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Fast-Paced Strategy:** 30-minute rounds keep the energy high and the gameplay fresh for multiple sessions.
- • **Unleash Your Inner Spy:** Dive into a high-stakes social deduction game where bluffing and negotiation rule the table.
- • **Epic Game Nights Guaranteed:** Perfect for 5 to 10 players, ideal for parties, family gatherings, and competitive friend groups.
- • **Join the Dystopian Universe:** Immerse yourself in a sci-fi world of covert operations and political intrigue, part of the beloved Resistance & Coup universe.
- • **Everyone Plays, No One’s Out:** No player elimination means every participant stays in the game until the thrilling end.

## Overview

The Resistance Card Game is a fast-paced social deduction game for 5 to 10 players aged 13 and up, featuring 30-minute rounds of strategic bluffing, negotiation, and team missions. With no player elimination, everyone stays engaged as spies and resistance fighters battle for control in a tense sci-fi setting. Part of the acclaimed Dystopian Universe alongside Coup, it’s a must-have for game nights craving immersive, replayable, and adrenaline-fueled gameplay.

## Description

Product Description Enter the high tension world of The Resistance, a social deduction card game where strategy, bluffing, and deception drive every decision. Designed for 5–10 players ages 13 and up, the game keeps everyone engaged the entire time thanks to its no elimination structure. Each round challenges players to interpret behaviors, analyze speech, and determine who among them can be trusted. Every mission assignment creates new layers of suspicion as spies attempt to sabotage the group while resistance fighters work to expose them. The Resistance is built around quick, meaningful turns that emphasize player interaction. Each vote, accusation, and mission outcome fuels dramatic table talk and shifting alliances. The science fiction setting adds thematic tension as teams navigate political unrest, covert operations, and escalating uncertainty. Whether you enjoy strategic logic, psychological reads, or bold table presence, The Resistance excels at creating memorable moments that feel different every play. As part of the Dystopian Universe alongside Coup, the game expands a beloved world of espionage, political turmoil, and high stakes conflict. Groups can dive deeper into the setting or simply enjoy a standalone experience rich with replayability. Perfect for family gatherings, party nights, and hobby groups, The Resistance offers a tightly crafted experience that rewards intuition, communication, and tactical thinking. Gather friends who enjoy deduction games, hidden roles, and competitive storytelling. The Resistance provides an accessible yet deeply engaging challenge that will have players eager to test their skills, question loyalties, and discover who they can truly trust at the table. From the Manufacturer The Resistance pits a small group of resistance fighters against a powerful and corrupt government. The resistance has launched a series of bold and daring missions to bring the government to its knees. Unfortunately spies have infiltrated the resistance ranks, ready to sabotage the carefully crafted plans. Even a single spy can take down a resistance mission team, choose your teams carefully or forever lose your chance for freedom. The Resistance artfully balances pure deduction elements with the social elements into a game that creates the adrenaline filled moments of high stakes pokerin a full interactive and social event.

Review: An absolute blast and staple for every game night and get together - This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.
Review: Join the Resistance! - The Resistance is an excellent game! The basics of the game are easy to pick up on and to teach to a group, so it makes a great party game in a similar vein as Werewolf and Mafia. You'll need at least five people to play, but it scales up to ten players. I personally love thematic, immersive games and The Resistance does a great job of creating tension and giving you that sense that you can't trust any of the other players. More often than not, you'll end up questioning everyone's loyalty and second guessing yourself at every turn. Every group I have played with has really gotten into the spirit of the game after a round or two of learning the rules, with both resistance members and traitors passionately pleading their cases as to why they should be the one sent on the mission. At the beginning of the game, each player is dealt a card, representing either a resistance member or traitor. The goal of the game is to successfully complete 3 out of five missions as the resistance, or as a traitor, to fail 3 missions. Each round, a leader picks several players to go on the mission and then the success of the mission is voted on by the players on the mission. Just one failure vote means the whole mission fails, but also tips off the resistance that a traitor was on the mission. In my experience, as victory for either side nears, the players become more vocal and animated, desperately trying to ascertain the truth. Most of the games will end in a high stakes mission where all players feel the tension permeating in the room. Once the results of the final mission are revealed, that tension breaks and everyone laughs as they realize that person they could have sworn was working for their team was actually working against them and shifting suspicion to someone else who indignantly defended themselves, arguing that there was no way they could be a traitor. All of the components were nice and he art invokes the theme of a futuristic resistance subtlety working against the powers at be. I would highly recommend this game to anyone, but especially to people looking for a simple, fun game to bust out a party!

## Features

- DIVE INTO SOCIAL DEDUCTION – Step into a tense world of spies and resistance fighters where players test strategic thinking, bluffing, and negotiation skills across fast rounds filled with suspicion and intrigue.
- NON STOP GAMEPLAY FOR EVERYONE – Enjoy a hidden role experience with no player elimination, ensuring all players stay involved until the end as they lie, detect deception, and uncover shifting alliances.
- IDEAL FOR STRATEGY AND BLUFFING FANS – Combining deduction, tactical communication, and immersive tension, The Resistance delivers a dramatic science fiction themed challenge for groups who love mind games.
- EPIC GAME NIGHTS AWAIT – Hidden roles, team missions, and tight decision making encourage spirited table talk, strategic coordination, and replayability for families, friends, and hobby gamers alike.
- PART OF THE DYSTOPIAN UNIVERSE – Set within the larger Coup and Resistance world, this game introduces political intrigue, covert operations, and escalating stakes as players navigate loyalty and betrayal.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B008A2BA8G |
| Best Sellers Rank | #18,105 in Toys & Games ( See Top 100 in Toys & Games ) #449 in Dedicated Deck Card Games |
| Customer Reviews | 4.8 4.8 out of 5 stars (3,612) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 10.6 ounces |
| Item model number | 331570 |
| Language | English |
| Manufacturer | Publisher Services Inc (PSI) |
| Manufacturer recommended age | 13 years and up |
| Product Dimensions | 8 x 1.75 x 6 inches |
| Release date | September 4, 2012 |

## Images

![The Resistance Card Game by Indie Boards & Cards | Social Deduction Strategy Game of Bluffing, Deception, Negotiation | Party Game for 5–10 Players Ages 13+ | 30 Minute Rounds - Image 1](https://m.media-amazon.com/images/I/81ZNnFFI5XL.jpg)

## Questions & Answers

**Q: Does this game remind you of any other game? My daughter seems to think it is like Coup.**
A: I would call it a social hidden information game.  This means it is in the same genre as werewolf/mafia, the One Night games, and One Room and a Boom, among others.  It has no really gameplay simularities to Coup.  I think of it as a highly refined version of mafia, with no player elimination and with no need for anyone to stay out of the game to narrate.

**Q: "30 minutes of playtime" is listed as a feature of the game. What does that mean?**
A: You can play several rounds, but one round/game takes about 30 minutes.  More or less depending on how much debate there is.  Super fun game!

**Q: How's the game change with 5+ players?  Is it either 5 OR 10, or can you have any #?  More missions?  Other changes?**
A: Just want to add it would be relatively trivial to extend this game to 11+ if you had more people in the room. You'd have to make pieces of paper that have good guy/bad guy (Resistance/Spy) on them, for as many people as there are in the game, and you'd have to draw a little board on a piece of paper that has the proper round rules. The rules as you add players in the existing game follow a simple formula that's easy to extend if you just page through the 5 player to the 10 player. Basically round 1 is super easy for Resistance to win, and Round 5 is super easy for Spies to win, with some bumps in the middle. Don't cut people out just because of what's in the box!

**Q: Do the cards fit in those standard size clear plastic deck protectors used for collectible card games?**
A: I just tried this out with the deck protectors I use for my magic the gathering decks and the resistance cards fit in them just fine. They are a bit snug but can be both placed in and removed without difficulty or damage to the covers.

## Customer Reviews

### ⭐⭐⭐⭐⭐ An absolute blast and staple for every game night and get together
*by K***A on September 22, 2016*

This game was my introduction into the addicting world of social deception games, and whenever my friends have get togethers, we ensure there's at least one copy of the game present (there's at least three floating around our friend group). I like to describe it to people who have never played as "Mafia or Werewolf on steroids." It's so easy to get passionate about convincing everyone that you're right while playing, and for us, there's one infamous round that went down in history as the one that almost ended friendships two years ago. I must have played this game hundreds of times, and just a few things that have happened while playing: we've been yelled at to quiet down by RAs, I now always take Advil pre-emptively because I always end up with a headache from screaming at other players to convince them of one thing or another, and can you really say that you've played until at least one person is standing on top of a chair, pointing fingers, and proclaiming their innocence? So the game works with cards being randomly and secretly distributed to every player that assign them to either the Resistance (Good) or the Spies (Bad). There are up to five missions, and whichever team claims the majority of the misisons is the winner. If only it were that easy. For each mission, the Leader (a role that shifts each mission) selects a certain number of players, the whole group votes to approve or reject the Leader's choice, and if it's approved, each player on the mission gets a Success and a Fail card. If you're Good, you submit a Success card face-down to a pile in the middle. If you're Bad, you have the option of submitting either a Success or a Fail card. When everyone on the mission has submitted their cards, they're shuffled and revealed. The mission passes if there's all Successes and fails when there's a Fail. But if there's a Fail ... who on the mission was the Spy who put it in? Let the lying and interrogating begin ... I think in our group we've played with every configuration from 5 to 10 players, and it's definitely a lot more fun with more players, but you just have to make sure that everyone's paying attention as the group gets bigger. It's no fun if someone's on their phone while everyone else is arguing and theorizing, it almost feels like you're lacking information. I'd say 7+ players is the most fun. You also have to stress for players not to cheat if they're Good by putting a Fail card in the middle just to be funny ... it really confuses the game and makes it less satisfying for everyone else. Have patience while explaining the game the first time around; sometimes it's even worth it to do a practice round because some of the nuances don't quite make sense until the game is happening. It's very easy to pick up, though, and the games can go by in about 15 minutes depending on how much arguing between rounds is done. I've seen a lot of comparisons favoring either The Resistance or Avalon, but I do love both in their own ways. I enjoy that The Resistance has plot cards that get distributed at the beginning of rounds, which can sometimes get players feeling more involved. The characters in Avalon are a blast, but sometimes if you're stuck without a special role, it's not as fun. With The Resistance, at least, you can convince the Leader to give you plot cards so you can have some sort of "special ability". It's true that the expansion packs adds the character features of Avalon to The Resistance, but really, you can't go wrong with either and especially not with both. Pro tip: I'd recommend getting card sleeves for this game. The ones with one clear side and one opaque side are great for the character cards because you can face the character toward the opaque side so that if they accidentally fall off the table, no one's at risk of seeing your character. It also keeps everything in great shape so you don't have any character cards identifiable by folds or scratches. Buy this game. It never gets old, and I honestly don't think I've met anyone who's played and not enjoyed it. Very worth the money and, trust me, it'll become a staple of your get togethers quite quickly, too.

### ⭐⭐⭐⭐⭐ Join the Resistance!
*by S***A on October 25, 2016*

The Resistance is an excellent game! The basics of the game are easy to pick up on and to teach to a group, so it makes a great party game in a similar vein as Werewolf and Mafia. You'll need at least five people to play, but it scales up to ten players. I personally love thematic, immersive games and The Resistance does a great job of creating tension and giving you that sense that you can't trust any of the other players. More often than not, you'll end up questioning everyone's loyalty and second guessing yourself at every turn. Every group I have played with has really gotten into the spirit of the game after a round or two of learning the rules, with both resistance members and traitors passionately pleading their cases as to why they should be the one sent on the mission. At the beginning of the game, each player is dealt a card, representing either a resistance member or traitor. The goal of the game is to successfully complete 3 out of five missions as the resistance, or as a traitor, to fail 3 missions. Each round, a leader picks several players to go on the mission and then the success of the mission is voted on by the players on the mission. Just one failure vote means the whole mission fails, but also tips off the resistance that a traitor was on the mission. In my experience, as victory for either side nears, the players become more vocal and animated, desperately trying to ascertain the truth. Most of the games will end in a high stakes mission where all players feel the tension permeating in the room. Once the results of the final mission are revealed, that tension breaks and everyone laughs as they realize that person they could have sworn was working for their team was actually working against them and shifting suspicion to someone else who indignantly defended themselves, arguing that there was no way they could be a traitor. All of the components were nice and he art invokes the theme of a futuristic resistance subtlety working against the powers at be. I would highly recommend this game to anyone, but especially to people looking for a simple, fun game to bust out a party!

### ⭐⭐⭐⭐⭐ Great party game for adults
*by O***Y on December 12, 2025*

Very fun game to play with a crowd. Things can get a little heated. My family is very competitive and will stop at nothing to get a dub. Haha so trust may be lost, but it will be a good time

## Frequently Bought Together

- The Resistance Card Game - Social Deduction, Strategy, Bluffing, Negotiation, and Deception for Teens and Adults - Party Game for 5-10 Players Ages 13+ in 30 Minute Rounds by Indie Boards & Cards
- Coup - The Fast, Fun Bluffing Party Game for 2-6 Players. Perfect for Family Game Night with your Teens or Friends. Can you get away with your bluff? Over 1 Million copies sold!
- One Night Ultimate Werewolf – Fun Party Game for Kids & Adults | Engaging Social Deduction | Fast-Paced Gameplay | Hidden Roles & Bluffing

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*Product available on Desertcart Australia*
*Store origin: AU*
*Last updated: 2026-01-22*