Full description not available
M**E
Revivng some old ideas
I don't have much to add that Scott Schimmel hasn't already covered, but I thought I'd mention a couple of neat things that show up in Arcane Power.For instance, you can finally make an Illusionist. It is now a full build within the Wizard class, complete with its own implement mastery. You can either dabble in a few illusion spells or, if you want, take nothing but illusion powers from level 1 to 29.Another pre-4E class with a new 4E rendition is the Binder from the 3E Tome of Magic. Although not mentioned explicitly, this is obviously where they drew inspiration for the new Vestige Pact for Warlocks. The Warlock version's mechanics are not identical to the Binder's, but surprisingly similar, given the vastly different nature of 4E combat. The feel of the thing is very much the same.Furthermore, we see the return of numerous spells we knew and loved in previous editions, such as Glitterdust and Grease. Obviously they are not exactly the same as they were before, but I think it's kind of cool that they are back.Certainly, not all of the new material is a rehash of the days of yore, but old-school gamers who didn't run screaming from the new edition will probably enjoy the experience of browsing the new material and seeing some new takes on familiar concepts.
S**F
Good expansion for Arcane classes for 4th edition
This book expands on all of the arcane classes in 4th Edition like the Divine, Martial, Primal, etc books do.The wizards gain illusion, conjuring, and summoning spells which offer very different spells as conjuring and summoning spells make creatures to help. Also familiars are introduced which can help wizards but aren't game changers. Also there are now "Tomes" as implements for wizards which give them even another option (4 now).The warlocks gain new pack powers which give them more options.The bards gain a new path to use bows, so there are now bow-bards.The swordmages gain a new aegis power and more spells as expected.There are of course new paragon powers, feats, and epic destinies.Overall, pretty much what you'd expect for an expansion book such as this.
J**B
Nearly new condition and arrived on time.
So yeah this book arrived on time and honestly is a great addition to expand choices for your players whom prefer magically inclined characters.It's also a great resource for multiclassing to give your magic warrior a unique flavor.
S**L
A useful expansion if you like 4e
Arcane Power is a sourcebook for 4th edition Dungeons & Dragons that offers more powers, feats, paragon paths, and other options for the arcane classes: bards, sorcerers, swordmages, warlocks, and wizards. It is not a stand-alone book; it builds on what's presented in the Player's Handbook and Player's Handbook 2.Arcane Power is 180 pages, and the production values seem pretty good. The font, layout, and general format is very close to that of the core rulebooks, keeping things consistent.The content is laid out in an orderly and logical fashion: there's one chapter dedicated to each of the five classes, plus a sixth chapter that deals with feats, epic destinies, rituals, and familiars suited to all arcane characters.Each of the class chapters contains one to two new build options. The new sorcerer builds, for example, are the Storm Mage and the Cosmic Mage, which draw on the power of tempests and of the cosmic cycles of the sun, moon, and stars, respectively. Each chapter contains a pretty broad assortment of new powers, usually between 4 and 6 of each level.Each also contains a handful new paragon paths suited to its class. The quality of these varies, unfortunately. Many of them are somewhat bland and workmanlike (although they're rarely actively bad). A few, like the warlock's Entrancing Mystic, rise above the rest, providing flavorful and inspiring options.The sixth chapter contains nine epic destinies, which likewise vary in quality. It also contains numerous feats across all character levels, 19 new rituals, and a handful of magical tomes to add to your game. Finally, it contains the fourth-edition rules for familiars, which any arcane character can acquire and later enhance by spending feats. The rules make familiars useful and beneficial without making them overpowered/'required' or overly complicated, which is a pretty hard line to toe.For the most part, the content lives up to its promises. The design seems pretty solid, and the book does add some much-needed options. There is a little bit of "power creep" present, although the main beneficiaries are the warlock and wizard classes, which are widely seen as relatively weaker, so this might balance out.The biggest weakness is the lack of any index, combined with a minimal table of contents. There's also the fact that the Swordmage class was presented originally in a Forgotten Realms book, and is not reprinted here; only the new powers are present. It's also not in either of the Player's Handbooks, so that chapter will be mostly useless to those who, like me, do not intend to buy the FR book. (Personally, I find the material for the other classes is sufficient to make up for that, though.)Overall, I'm pretty happy with this book. The content needs a little vetting, but that's no different from similar books for earlier editions of the game, and it meets my expectations. The quality here remains pretty high. If you don't like the fourth edition, nothing in this book is going to change your mind. If you do, you'll find some interesting toys to play with. In many ways, it's more of the same -- it doesn't change the game, it just expands upon it.
J**S
FLAWLESS
This is a bad ass book and worth every single penny. I could NOT believe it was used. It still had that "new book" smell. Didn't even look like it was opened. NOT EVEN ONCE.
D**G
Dragonlicious
I bought mine used and it was in pristine condition and delivered very speedily. I bought it for my Wizard character. I like the added powers, feats, paragon paths and epic destinies.
R**Y
not bad, not great
Some is an interesting read, and does add some nice new options but overall it is not a must have.
E**S
Quality counts.
Since this is a resource book,I knew the content of the material that I was expecting, but the quality of the book itself exceeded my expectations.
J**N
Great Condition!
Book is so helpful and full of so many new interesting builds, and for those of you who don't have SR can still run a swordmage out of this book with a lil' research :D
J**S
One of the better Powers Splatbooks
This is one of the better 'Power' splatbooks as it gives a nice variety of options and builds which aren't covered in their respective handbooks. It also has the rules for familiars which were sorely missing from the PHB/PHB2. Although I have yet to use it myself I find it is more useful in general than Martial Power
S**R
Must have for D&D fans
My son is really interested in D&D an these books are amazing at helping him with his campaign
G**E
Dungeon & Dragons Hardcover Booksw
Book is in Very Good Condition.Very useful book, thank you very much. I do really enjoy having great reference books.Cheers,George
S**T
Five Stars
Incredibly useful.
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