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T**R
There's nothing else out there that's this comprehensive
Unlike my last review, this one I'm happy to write. I'm a game engine programmer, but I don't have a long history with games, and how their engines are typically structured. Every in-house AAA engine will be different of course, and obviously you won't find books (or typically any docs at all really) on the structure of these behemoths, so the best you can hope for is something that tries to give you the high level overview of what to look for - how a tools pipeline is setup, what subsystems to expect, how they interact, etc.This book provides all of that, and so, so much more. I really can't believe how much is packed in this thing. A really nice section on OS fundamentals, extensive coverage of concurrent programming, tools, audio, physics, it's all there (in one way or another). Like most of these kinds of books, you probably don't want to try and read it front to back (although that would be awesome, who has the time for that?) Instead, I've been going to sections on an as-needed basis and picking up just the stuff I need most at that time, and it's been great.I'm at the point in my career where I'm just not buying as many books as I used to, either because they don't deliver on their promises, they only cover the basics, or they just rehash things that have already been covered extensively in other books. This book's definitely got me excited, because it provides a ton of real-world info that's hard to get anywhere else. 100% recommend to anyone new to game engine software development.UPDATE: 6 months later, and this book continues to amaze. After studying every line of code in the section on memory allocators, I've added this feature to my engine and it works great. Same with quaternions. I just keep finding myself reaching for this book! What a great resource, rock solid.
P**.
good quality
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
Y**N
Super
This book axactly what I'm looking for, the Third Edition even better. If you want to improve your skills this book will help you indeed.
M**E
Great!
Great!
N**E
Great
Very useful
J**N
Great book, wierd copy
Very informative and well written book. One star taken off because I received the book with an entire page torn out with only a small piece remaining inside of the book. Super wierd, could get a refund but not worth the hassle or the time away from this great book!
A**R
well printed book
It's a good book, well printed. I enjoy reading the book
F**L
Easy to follow
It is my first read on a Game engine. I'm specifically interested in learning more about industry practices in architecting a rendering engine and I wished the book had gone through more depth. Overall I found the book a good read specially for those who are interested in game design; Definitely a good book to start with.
B**O
Good book, bad condition
Nothing wrong with the book contents, it's pretty well known for it's quality content. Horrible shipping and whatever else made it arrive with a tear and many dents on the cover.
C**V
A must have for everyone interested in Game Development
Awesome content, great print quality.
J**6
Conteúdo ótimo, mas material poderia ser mais rígido ou resistente
Livro muito bom, mas o material da encadernação parece um pouco frágil, principalmente pela quantidade de páginas. Cheio de conteúdo e informações interessantes escrito por um profissional da área com décadas de experiência. Super recomendado.
I**A
A very complete book for game development
Either for beginners or advanced developers, this book covers most of the necessary topics you would need to master to develop video games using industry standards.The level of detail is excellent to begin your own journey on every topic you would like to explore further, do NOT expect to become an expert in any area by just following up the book.I am reading the electronic version of the book in an iPad, it has no issues, clear fonts, format and images.
V**A
Excellent livre.
Parfait, si vous avez besoin d'un livre vous guidant pas à pas dans un projet de création de moteur de jeu vidéo, c'est ce qu'il vous faut ! Assez bas niveau quand il le faut, et haut niveau à certains endroits, on comprend très vite que l'auteur de ce livre sait ce qu'il raconte, et on est vite emporté dans ce magnifique ouvrage de plus de 1200 pages.Un "must-have".
Trustpilot
2 weeks ago
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